|
Search the dblp DataBase
Kun Zhou:
[Publications]
[Author Rank by year]
[Co-authors]
[Prefers]
[Cites]
[Cited by]
Publications of Author
- Kun Zhou, Qionghai Dai, Jiang Wu, Guihua Er
Fast tracking of semantic video object based on motion prediction and subregion extraction. [Citation Graph (0, 0)][DBLP] ICIP (3), 2002, pp:621-624 [Conf]
- Deng Cai, Xiaofei He, Kun Zhou, Jiawei Han, Hujun Bao
Locality Sensitive Discriminant Analysis. [Citation Graph (0, 0)][DBLP] IJCAI, 2007, pp:708-713 [Conf]
- Yong Wang, Jiang Li, Kun Zhou, Heung-Yeung Shum
Interacting with 3D Graphic Objects in an Image-Based Environment. [Citation Graph (0, 0)][DBLP] IEEE Pacific Rim Conference on Multimedia, 2001, pp:229-236 [Conf]
- Kun Zhou, John Snyder, Baining Guo, Heung-Yeung Shum
Iso-charts: Stretch-driven Mesh Parameterization using Spectral Analysis. [Citation Graph (0, 0)][DBLP] Symposium on Geometry Processing, 2004, pp:47-56 [Conf]
- Kun Zhou, Hujun Bao, Jiaoying Shi
3D surface filtering using spherical harmonics. [Citation Graph (0, 0)][DBLP] Computer-Aided Design, 2004, v:36, n:4, pp:363-375 [Journal]
- Li Li, David Zhang, Zhigeng Pan, Jiaoying Shi, Kun Zhou, Kai Ye
Watermarking 3D mesh by spherical parameterization. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2004, v:28, n:6, pp:981-989 [Journal]
- Zhigeng Pan, Mingmin Zhang, Kun Zhou, Chiyi Cheng, Jiaoying Shi
Level of Detail and Multi-Resolution Modeling for Virtual Prototyping. [Citation Graph (0, 0)][DBLP] Int. J. Image Graphics, 2001, v:1, n:2, pp:329-343 [Journal]
- Zhigeng Pan, Kun Zhou, Jiaoying Shi
A New Mesh Simplification Algorithm Based on Triangle Collapses. [Citation Graph (0, 0)][DBLP] J. Comput. Sci. Technol., 2001, v:16, n:1, pp:57-63 [Journal]
- Kun Zhou, Hujun Bao, Jiao-Ying Shi, Qunsheng Peng
Geometric Signal Compression. [Citation Graph (0, 0)][DBLP] J. Comput. Sci. Technol., 2004, v:19, n:5, pp:596-606 [Journal]
- Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Li-Yi Wei, Shang-Hua Teng, Hujun Bao, Baining Guo, Heung-Yeung Shum
Subspace gradient domain mesh deformation. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2006, v:25, n:3, pp:1126-1134 [Journal]
- Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike J. Sloan, Hujun Bao, Qunsheng Peng, Baining Guo
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2006, v:25, n:3, pp:977-986 [Journal]
- Yizhou Yu, Kun Zhou, Dong Xu, Xiaohan Shi, Hujun Bao, Baining Guo, Heung-Yeung Shum
Mesh editing with poisson-based gradient field manipulation. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2004, v:23, n:3, pp:644-651 [Journal]
- Jingdan Zhang, Kun Zhou, Luiz Velho, Baining Guo, Heung-Yeung Shum
Synthesis of progressively-variant textures on arbitrary surfaces. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2003, v:22, n:3, pp:295-302 [Journal]
- Kun Zhou, Yaohua Hu, Stephen Lin, Baining Guo, Heung-Yeung Shum
Precomputed shadow fields for dynamic scenes. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2005, v:24, n:3, pp:1196-1201 [Journal]
- Kun Zhou, Jin Huang, John Snyder, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum
Large mesh deformation using the volumetric graph Laplacian. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2005, v:24, n:3, pp:496-503 [Journal]
- Kun Zhou, Xin Huang, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum
Mesh quilting for geometric texture synthesis. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2006, v:25, n:3, pp:690-697 [Journal]
- Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum
TextureMontage. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2005, v:24, n:3, pp:1148-1155 [Journal]
- Kun Zhou, Peng Du, Lifeng Wang, Yasuyuki Matsushita, Jiaoying Shi, Baining Guo, Heung-Yeung Shum
Decorating Surfaces with Bidirectional Texture Functions. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:5, pp:519-528 [Journal]
- Xiaofei He, Wanli Min, Deng Cai, Kun Zhou
Laplacian optimal design for image retrieval. [Citation Graph (0, 0)][DBLP] SIGIR, 2007, pp:119-126 [Conf]
- Kun Zhou, Xin Huang, Weiwei Xu, Baining Guo, Heung-Yeung Shum
Direct manipulation of subdivision surfaces on GPUs. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2007, v:26, n:3, pp:91- [Journal]
- Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo
Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2007, v:26, n:3, pp:81- [Journal]
- Weiwei Xu, Kun Zhou, Yizhou Yu, Qifeng Tan, Qunsheng Peng, Baining Guo
Gradient domain editing of deforming mesh sequences. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2007, v:26, n:3, pp:84- [Journal]
- Xin Sun, Kun Zhou, Yanyun Chen, Stephen Lin, Jiaoying Shi, Baining Guo
Interactive relighting with dynamic BRDFs. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2007, v:26, n:3, pp:27- [Journal]
- Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo
Variational sphere set approximation for solid objects. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:612-621 [Journal]
- Jiaping Wang, Kun Xu, Kun Zhou, Stephen Lin, Shimin Hu, Baining Guo
Spherical harmonics scaling. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:713-720 [Journal]
- Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Baining Guo, Hujun Bao
Geometrically based potential energy for simulating deformable objects. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:740-748 [Journal]
- Jiawei Han, Kun Zhou, Li-Yi Wei, Minmin Gong, Hujun Bao, Xinming Zhang, Baining Guo
Fast example-based surface texture synthesis via discrete optimization. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:918-925 [Journal]
- Yanlin Weng, Weiwei Xu, Yanchen Wu, Kun Zhou, Baining Guo
2D shape deformation using nonlinear least squares optimization. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:653-660 [Journal]
An Application of Fuzzy Control Based on PLC in the Electrical Control System of Fancy Soap Production. [Citation Graph (, )][DBLP]
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media. [Citation Graph (, )][DBLP]
Low Distortion Shell Map Generation. [Citation Graph (, )][DBLP]
On the User Research Method Based on OMUKE and UPPA. [Citation Graph (, )][DBLP]
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media. [Citation Graph (, )][DBLP]
Fast, Sub-pixel Antialiased Shadow Maps. [Citation Graph (, )][DBLP]
Search in 0.004secs, Finished in 0.006secs
|