The SCEAS System
Navigation Menu

Search the dblp DataBase

Title:
Author:

Takeo Igarashi: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Sachiko Kawachiya, Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka
    Reduction of Overhead in Drawing Figures with Computer: Detailed Analyses of Drawing Tasks. [Citation Graph (0, 0)][DBLP]
    APCHI, 1998, pp:11-18 [Conf]
  2. Takeo Igarashi, W. Keith Edwards, Anthony LaMarca, Elizabeth D. Mynatt
    An Architecture for Pen-based Interaction on Electronic Whiteboards. [Citation Graph (0, 0)][DBLP]
    Advanced Visual Interfaces, 2000, pp:68-75 [Conf]
  3. Kazutaka Kurihara, David Vronay, Takeo Igarashi
    Flexible timeline user interface using constraints. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2005, pp:1581-1584 [Conf]
  4. Kazutaka Kurihara, Masataka Goto, Jun Ogata, Takeo Igarashi
    Speech pen: predictive handwriting based on ambient multimodal recognition. [Citation Graph (0, 0)][DBLP]
    CHI, 2006, pp:851-860 [Conf]
  5. Elizabeth D. Mynatt, Takeo Igarashi, W. Keith Edwards, Anthony LaMarca
    Flatland: New Dimensions in Office Whiteboards. [Citation Graph (0, 0)][DBLP]
    CHI, 1999, pp:346-353 [Conf]
  6. Hua Wang, Helmut Prendinger, Takeo Igarashi
    Communicating emotions in online chat using physiological sensors and animated text. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:1171-1174 [Conf]
  7. Andrew Nealen, Takeo Igarashi, Olga Sorkine, Marc Alexa
    Laplacian mesh optimization. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:381-389 [Conf]
  8. Takeo Igarashi, Sachiko Kawachiya, Satoshi Matsuoka, Hidehiko Tanaka
    In Search for an Ideal Computer-Assisted Drawing System. [Citation Graph (0, 0)][DBLP]
    INTERACT, 1997, pp:104-111 [Conf]
  9. Takeshi Nishida, Takeo Igarashi
    Lock-on-Chat: Boosting Anchored Conversation and Its Operation at a Technical Conference. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2005, pp:970-973 [Conf]
  10. Takashi Ijiri, Shigeru Owada, Takeo Igarashi
    The Sketch L-System: Global Control of Tree Modeling Using Free-Form Strokes. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2006, pp:138-146 [Conf]
  11. Takeo Igarashi
    Freeform User Interfaces for Graphical Computing. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2003, pp:39-48 [Conf]
  12. Yuki Mori, Shigeo Takahashi, Takeo Igarashi, Yuriko Takeshima, Issei Fujishiro
    Automatic Cross-Sectioning Based on Topological Volume Skeletonization. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2005, pp:175-184 [Conf]
  13. Shigeru Owada, Frank Nielsen, Kazuo Nakazawa, Takeo Igarashi
    A Sketching Interface for Modeling the Internal Structures of 3D Shapes. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2003, pp:49-57 [Conf]
  14. Shigeru Owada, Frank Nielsen, Takeo Igarashi
    Copy-Paste Synthesis of 3D Geometry with Repetitive Patterns. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2006, pp:184-193 [Conf]
  15. Takeo Igarashi, Dennis Cosgrove
    Adaptive unwrapping for interactive texture painting. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:209-216 [Conf]
  16. Takeo Igarashi, John F. Hughes
    Smooth meshes for sketch-based freeform modeling. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:139-142 [Conf]
  17. Shigeru Owada, Frank Nielsen, Takeo Igarashi
    Volume catcher. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:111-116 [Conf]
  18. Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka
    Teddy: A Sketching Interface for 3D Freeform Design. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1999, pp:409-416 [Conf]
  19. Makoto Okabe, Takeo Igarashi
    3D modeling of trees from freehand sketches. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  20. Bay-Wei Chang, Jock D. Mackinlay, Polle Zellweger, Takeo Igarashi
    A Negotiation Architecture for Fluid Documents. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1998, pp:123-132 [Conf]
  21. W. Keith Edwards, Takeo Igarashi, Anthony LaMarca, Elizabeth D. Mynatt
    A temporal model for multi-level undo and redo. [Citation Graph (0, 0)][DBLP]
    UIST, 2000, pp:31-40 [Conf]
  22. Masaaki Honda, Takeo Igarashi, Hidehiko Tanaka, Shuichi Sakai
    Integrated Manipulation: Context-Aware Manipulation of 2D Diagrams. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1999, pp:159-160 [Conf]
  23. Takeo Igarashi, Ken Hinckley
    Speed-dependent automatic zooming for browsing large documents. [Citation Graph (0, 0)][DBLP]
    UIST, 2000, pp:139-148 [Conf]
  24. Takeo Igarashi, John F. Hughes
    Voice as sound: using non-verbal voice input for interactive control. [Citation Graph (0, 0)][DBLP]
    UIST, 2001, pp:155-156 [Conf]
  25. Takeo Igarashi, John F. Hughes
    A suggestive interface for 3D drawing. [Citation Graph (0, 0)][DBLP]
    UIST, 2001, pp:173-181 [Conf]
  26. Takeo Igarashi, John F. Hughes
    Clothing manipulation. [Citation Graph (0, 0)][DBLP]
    UIST, 2002, pp:91-100 [Conf]
  27. Takeo Igarashi, Rieko Kadobayashi, Kenji Mase, Hidehiko Tanaka
    Path Drawing for 3D Walkthrough. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1998, pp:173-174 [Conf]
  28. Takeo Igarashi, Satoshi Matsuoka, Sachiko Kawachiya, Hidehiko Tanaka
    Interactive Beautification: A Technique for Rapid Geometric Design. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1997, pp:105-114 [Conf]
  29. Masatomo Kobayashi, Takeo Igarashi
    Considering the direction of cursor movement for efficient traversal of cascading menus. [Citation Graph (0, 0)][DBLP]
    UIST, 2003, pp:91-94 [Conf]
  30. Takeo Igarashi, Jock D. Mackinlay, Bay-Wei Chang, Polle Zellweger
    Fluid Visualization for Spreadsheet Structures. [Citation Graph (0, 0)][DBLP]
    VL, 1998, pp:118-125 [Conf]
  31. Takeo Igarashi, Satoshi Matsuoka, Toshiyuki Masui
    Adaptive Recognition of Implicit Structures in Human-Organized Layouts. [Citation Graph (0, 0)][DBLP]
    VL, 1995, pp:258-266 [Conf]
  32. Elizabeth D. Mynatt, Takeo Igarashi, W. Keith Edwards, Anthony LaMarca
    Designing an Augmented Writing Surface. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:4, pp:55-61 [Journal]
  33. Takeo Igarashi, John F. Hughes
    Clothing manipulation. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:697- [Journal]
  34. Takeo Igarashi, Tomer Moscovich, John F. Hughes
    As-rigid-as-possible shape manipulation. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:1134-1141 [Journal]
  35. Takashi Ijiri, Shigeru Owada, Makoto Okabe, Takeo Igarashi
    Floral diagrams and inflorescences: interactive flower modeling using botanical structural constraints. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:720-726 [Journal]
  36. Shigeru Owada, Frank Nielsen, Makoto Okabe, Takeo Igarashi
    Volumetric illustration: designing 3D models with internal textures. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2004, v:23, n:3, pp:322-328 [Journal]
  37. HyoJong Shin, Takeo Igarashi
    Magic canvas: interactive design of a 3-D scene prototype from freehand sketches. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2007, pp:63-70 [Conf]
  38. Kazutaka Kurihara, Takeo Igarashi
    A Flexible Presentation Tool for Diverse Multi-display Environments. [Citation Graph (0, 0)][DBLP]
    INTERACT (1), 2007, pp:430-433 [Conf]
  39. Takeshi Nishida, Takeo Igarashi
    Drag-and-Guess: Drag-and-Drop with Prediction. [Citation Graph (0, 0)][DBLP]
    INTERACT (1), 2007, pp:461-474 [Conf]
  40. Kenshi Takayama, Takeo Igarashi, Ryo Haraguchi, Kazuo Nakazawa
    A Sketch-Based Interface for Modeling Myocardial Fiber Orientation. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2007, pp:1-9 [Conf]
  41. Shigeru Owada, Makoto Okabe, Takeo Igarashi, Frank Nielsen, Norimichi Tsumura
    Customized Slider Bars for Adjusting Multi-dimension Parameter Sets. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2007, pp:230-232 [Conf]
  42. Masatomo Kobayashi, Takeo Igarashi
    Boomerang: suspendable drag-and-drop interactions based on a throw-and-catch metaphor. [Citation Graph (0, 0)][DBLP]
    UIST, 2007, pp:187-190 [Conf]
  43. Dan Maynes-Aminzade, Terry Winograd, Takeo Igarashi
    Eyepatch: prototyping camera-based interaction through examples. [Citation Graph (0, 0)][DBLP]
    UIST, 2007, pp:33-42 [Conf]
  44. Nayuko Watanabe, Motoi Washida, Takeo Igarashi
    Bubble clusters: an interface for manipulating spatial aggregation of graphical objects. [Citation Graph (0, 0)][DBLP]
    UIST, 2007, pp:173-182 [Conf]
  45. Makoto Okabe, Shigeru Owada, Takeo Igarashi
    Interactive Design of Botanical Trees using Freehand Sketches and Example-based Editing. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:3, pp:487-496 [Journal]
  46. Yuki Mori, Takeo Igarashi
    Plushie: an interactive design system for plush toys. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:45- [Journal]
  47. Andrew Nealen, Takeo Igarashi, Olga Sorkine, Marc Alexa
    FiberMesh: designing freeform surfaces with 3D curves. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:41- [Journal]
  48. Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi
    Locally controllable stylized shading. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:17- [Journal]

  49. Ninja cursors: using multiple cursors to assist target acquisition on large screens. [Citation Graph (, )][DBLP]


  50. Magic cards: a paper tag interface for implicit robot control. [Citation Graph (, )][DBLP]


  51. Sketch and run: a stroke-based interface for home robots. [Citation Graph (, )][DBLP]


  52. Multi-touch interface for controlling multiple mobile robots. [Citation Graph (, )][DBLP]


  53. Cooking with robots: designing a household system working in open environments. [Citation Graph (, )][DBLP]


  54. Bringing Round-Robin Signature to Computer-Mediated Communication. [Citation Graph (, )][DBLP]


  55. Surface-based growth simulation for opening flowers. [Citation Graph (, )][DBLP]


  56. Presentation sensei: a presentation training system using speech and image processing. [Citation Graph (, )][DBLP]


  57. A dipole field for object delivery by pushing on a flat surface. [Citation Graph (, )][DBLP]


  58. Designing Laser Gesture Interface for Robot Control. [Citation Graph (, )][DBLP]


  59. Projection plane processing for sketch-based volume segmentation. [Citation Graph (, )][DBLP]


  60. Illumination Brush: Interactive Design of All-Frequency Lighting. [Citation Graph (, )][DBLP]


  61. Pillow: Interactive Flattening of a 3D Model for Plush Toy Design. [Citation Graph (, )][DBLP]


  62. An Interface for Assisting the Design and Production of Pop-Up Card. [Citation Graph (, )][DBLP]


  63. Example-Based Automatic Font Generation. [Citation Graph (, )][DBLP]


  64. Automatically adding seam allowance to cloth pattern. [Citation Graph (, )][DBLP]


  65. Layered solid texture synthesis from a single 2D exemplar. [Citation Graph (, )][DBLP]


  66. Sketching interfaces for computer graphics. [Citation Graph (, )][DBLP]


  67. Another shadow. [Citation Graph (, )][DBLP]


  68. An operating method for a bipedal walking robot for entertainment. [Citation Graph (, )][DBLP]


  69. An application-independent system for visualizing user operation history. [Citation Graph (, )][DBLP]


  70. Active navigation landmarks for a service robot in a home environment. [Citation Graph (, )][DBLP]


  71. Showing robots how to follow people using a broomstick interface. [Citation Graph (, )][DBLP]


  72. Photograph-based interaction for teaching object delivery tasks to robots. [Citation Graph (, )][DBLP]


  73. Spatial sketch: bridging between movement & fabrication. [Citation Graph (, )][DBLP]


  74. Designing plush toys with a computer. [Citation Graph (, )][DBLP]


  75. Computer graphics for all. [Citation Graph (, )][DBLP]


  76. Guest Editors' Introduction: Sketch-Based Interaction. [Citation Graph (, )][DBLP]


  77. Seamless Integration of Initial Sketching and Subsequent Detail Editing in Flower Modeling. [Citation Graph (, )][DBLP]


  78. An Example-based Procedural System for Element Arrangement. [Citation Graph (, )][DBLP]


  79. Knitting a 3D Model. [Citation Graph (, )][DBLP]


  80. Animating Pictures of Fluid using Video Examples. [Citation Graph (, )][DBLP]


  81. Interactive Cover Design Considering Physical Constraints. [Citation Graph (, )][DBLP]


  82. ProcDef: Local-to-global Deformation for Skeleton-free Character Animation. [Citation Graph (, )][DBLP]


Search in 0.118secs, Finished in 0.122secs
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002