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Takeo Igarashi: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Sachiko Kawachiya, Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka
    Reduction of Overhead in Drawing Figures with Computer: Detailed Analyses of Drawing Tasks. [Citation Graph (0, 0)][DBLP]
    APCHI, 1998, pp:11-18 [Conf]
  2. Takeo Igarashi, W. Keith Edwards, Anthony LaMarca, Elizabeth D. Mynatt
    An Architecture for Pen-based Interaction on Electronic Whiteboards. [Citation Graph (0, 0)][DBLP]
    Advanced Visual Interfaces, 2000, pp:68-75 [Conf]
  3. Kazutaka Kurihara, David Vronay, Takeo Igarashi
    Flexible timeline user interface using constraints. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2005, pp:1581-1584 [Conf]
  4. Kazutaka Kurihara, Masataka Goto, Jun Ogata, Takeo Igarashi
    Speech pen: predictive handwriting based on ambient multimodal recognition. [Citation Graph (0, 0)][DBLP]
    CHI, 2006, pp:851-860 [Conf]
  5. Elizabeth D. Mynatt, Takeo Igarashi, W. Keith Edwards, Anthony LaMarca
    Flatland: New Dimensions in Office Whiteboards. [Citation Graph (0, 0)][DBLP]
    CHI, 1999, pp:346-353 [Conf]
  6. Hua Wang, Helmut Prendinger, Takeo Igarashi
    Communicating emotions in online chat using physiological sensors and animated text. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:1171-1174 [Conf]
  7. Andrew Nealen, Takeo Igarashi, Olga Sorkine, Marc Alexa
    Laplacian mesh optimization. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:381-389 [Conf]
  8. Takeo Igarashi, Sachiko Kawachiya, Satoshi Matsuoka, Hidehiko Tanaka
    In Search for an Ideal Computer-Assisted Drawing System. [Citation Graph (0, 0)][DBLP]
    INTERACT, 1997, pp:104-111 [Conf]
  9. Takeshi Nishida, Takeo Igarashi
    Lock-on-Chat: Boosting Anchored Conversation and Its Operation at a Technical Conference. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2005, pp:970-973 [Conf]
  10. Takashi Ijiri, Shigeru Owada, Takeo Igarashi
    The Sketch L-System: Global Control of Tree Modeling Using Free-Form Strokes. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2006, pp:138-146 [Conf]
  11. Takeo Igarashi
    Freeform User Interfaces for Graphical Computing. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2003, pp:39-48 [Conf]
  12. Yuki Mori, Shigeo Takahashi, Takeo Igarashi, Yuriko Takeshima, Issei Fujishiro
    Automatic Cross-Sectioning Based on Topological Volume Skeletonization. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2005, pp:175-184 [Conf]
  13. Shigeru Owada, Frank Nielsen, Kazuo Nakazawa, Takeo Igarashi
    A Sketching Interface for Modeling the Internal Structures of 3D Shapes. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2003, pp:49-57 [Conf]
  14. Shigeru Owada, Frank Nielsen, Takeo Igarashi
    Copy-Paste Synthesis of 3D Geometry with Repetitive Patterns. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2006, pp:184-193 [Conf]
  15. Takeo Igarashi, Dennis Cosgrove
    Adaptive unwrapping for interactive texture painting. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:209-216 [Conf]
  16. Takeo Igarashi, John F. Hughes
    Smooth meshes for sketch-based freeform modeling. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:139-142 [Conf]
  17. Shigeru Owada, Frank Nielsen, Takeo Igarashi
    Volume catcher. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:111-116 [Conf]
  18. Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka
    Teddy: A Sketching Interface for 3D Freeform Design. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1999, pp:409-416 [Conf]
  19. Makoto Okabe, Takeo Igarashi
    3D modeling of trees from freehand sketches. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  20. Bay-Wei Chang, Jock D. Mackinlay, Polle Zellweger, Takeo Igarashi
    A Negotiation Architecture for Fluid Documents. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1998, pp:123-132 [Conf]
  21. W. Keith Edwards, Takeo Igarashi, Anthony LaMarca, Elizabeth D. Mynatt
    A temporal model for multi-level undo and redo. [Citation Graph (0, 0)][DBLP]
    UIST, 2000, pp:31-40 [Conf]
  22. Masaaki Honda, Takeo Igarashi, Hidehiko Tanaka, Shuichi Sakai
    Integrated Manipulation: Context-Aware Manipulation of 2D Diagrams. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1999, pp:159-160 [Conf]
  23. Takeo Igarashi, Ken Hinckley
    Speed-dependent automatic zooming for browsing large documents. [Citation Graph (0, 0)][DBLP]
    UIST, 2000, pp:139-148 [Conf]
  24. Takeo Igarashi, John F. Hughes
    Voice as sound: using non-verbal voice input for interactive control. [Citation Graph (0, 0)][DBLP]
    UIST, 2001, pp:155-156 [Conf]
  25. Takeo Igarashi, John F. Hughes
    A suggestive interface for 3D drawing. [Citation Graph (0, 0)][DBLP]
    UIST, 2001, pp:173-181 [Conf]
  26. Takeo Igarashi, John F. Hughes
    Clothing manipulation. [Citation Graph (0, 0)][DBLP]
    UIST, 2002, pp:91-100 [Conf]
  27. Takeo Igarashi, Rieko Kadobayashi, Kenji Mase, Hidehiko Tanaka
    Path Drawing for 3D Walkthrough. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1998, pp:173-174 [Conf]
  28. Takeo Igarashi, Satoshi Matsuoka, Sachiko Kawachiya, Hidehiko Tanaka
    Interactive Beautification: A Technique for Rapid Geometric Design. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1997, pp:105-114 [Conf]
  29. Masatomo Kobayashi, Takeo Igarashi
    Considering the direction of cursor movement for efficient traversal of cascading menus. [Citation Graph (0, 0)][DBLP]
    UIST, 2003, pp:91-94 [Conf]
  30. Takeo Igarashi, Jock D. Mackinlay, Bay-Wei Chang, Polle Zellweger
    Fluid Visualization for Spreadsheet Structures. [Citation Graph (0, 0)][DBLP]
    VL, 1998, pp:118-125 [Conf]
  31. Takeo Igarashi, Satoshi Matsuoka, Toshiyuki Masui
    Adaptive Recognition of Implicit Structures in Human-Organized Layouts. [Citation Graph (0, 0)][DBLP]
    VL, 1995, pp:258-266 [Conf]
  32. Elizabeth D. Mynatt, Takeo Igarashi, W. Keith Edwards, Anthony LaMarca
    Designing an Augmented Writing Surface. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:4, pp:55-61 [Journal]
  33. Takeo Igarashi, John F. Hughes
    Clothing manipulation. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:697- [Journal]
  34. Takeo Igarashi, Tomer Moscovich, John F. Hughes
    As-rigid-as-possible shape manipulation. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:1134-1141 [Journal]
  35. Takashi Ijiri, Shigeru Owada, Makoto Okabe, Takeo Igarashi
    Floral diagrams and inflorescences: interactive flower modeling using botanical structural constraints. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:720-726 [Journal]
  36. Shigeru Owada, Frank Nielsen, Makoto Okabe, Takeo Igarashi
    Volumetric illustration: designing 3D models with internal textures. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2004, v:23, n:3, pp:322-328 [Journal]
  37. HyoJong Shin, Takeo Igarashi
    Magic canvas: interactive design of a 3-D scene prototype from freehand sketches. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2007, pp:63-70 [Conf]
  38. Kazutaka Kurihara, Takeo Igarashi
    A Flexible Presentation Tool for Diverse Multi-display Environments. [Citation Graph (0, 0)][DBLP]
    INTERACT (1), 2007, pp:430-433 [Conf]
  39. Takeshi Nishida, Takeo Igarashi
    Drag-and-Guess: Drag-and-Drop with Prediction. [Citation Graph (0, 0)][DBLP]
    INTERACT (1), 2007, pp:461-474 [Conf]
  40. Kenshi Takayama, Takeo Igarashi, Ryo Haraguchi, Kazuo Nakazawa
    A Sketch-Based Interface for Modeling Myocardial Fiber Orientation. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2007, pp:1-9 [Conf]
  41. Shigeru Owada, Makoto Okabe, Takeo Igarashi, Frank Nielsen, Norimichi Tsumura
    Customized Slider Bars for Adjusting Multi-dimension Parameter Sets. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2007, pp:230-232 [Conf]
  42. Masatomo Kobayashi, Takeo Igarashi
    Boomerang: suspendable drag-and-drop interactions based on a throw-and-catch metaphor. [Citation Graph (0, 0)][DBLP]
    UIST, 2007, pp:187-190 [Conf]
  43. Dan Maynes-Aminzade, Terry Winograd, Takeo Igarashi
    Eyepatch: prototyping camera-based interaction through examples. [Citation Graph (0, 0)][DBLP]
    UIST, 2007, pp:33-42 [Conf]
  44. Nayuko Watanabe, Motoi Washida, Takeo Igarashi
    Bubble clusters: an interface for manipulating spatial aggregation of graphical objects. [Citation Graph (0, 0)][DBLP]
    UIST, 2007, pp:173-182 [Conf]
  45. Makoto Okabe, Shigeru Owada, Takeo Igarashi
    Interactive Design of Botanical Trees using Freehand Sketches and Example-based Editing. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:3, pp:487-496 [Journal]
  46. Yuki Mori, Takeo Igarashi
    Plushie: an interactive design system for plush toys. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:45- [Journal]
  47. Andrew Nealen, Takeo Igarashi, Olga Sorkine, Marc Alexa
    FiberMesh: designing freeform surfaces with 3D curves. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:41- [Journal]
  48. Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi
    Locally controllable stylized shading. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:17- [Journal]

  49. Ninja cursors: using multiple cursors to assist target acquisition on large screens. [Citation Graph (, )][DBLP]


  50. Magic cards: a paper tag interface for implicit robot control. [Citation Graph (, )][DBLP]


  51. Sketch and run: a stroke-based interface for home robots. [Citation Graph (, )][DBLP]


  52. Multi-touch interface for controlling multiple mobile robots. [Citation Graph (, )][DBLP]


  53. Cooking with robots: designing a household system working in open environments. [Citation Graph (, )][DBLP]


  54. Bringing Round-Robin Signature to Computer-Mediated Communication. [Citation Graph (, )][DBLP]


  55. Surface-based growth simulation for opening flowers. [Citation Graph (, )][DBLP]


  56. Presentation sensei: a presentation training system using speech and image processing. [Citation Graph (, )][DBLP]


  57. A dipole field for object delivery by pushing on a flat surface. [Citation Graph (, )][DBLP]


  58. Designing Laser Gesture Interface for Robot Control. [Citation Graph (, )][DBLP]


  59. Projection plane processing for sketch-based volume segmentation. [Citation Graph (, )][DBLP]


  60. Illumination Brush: Interactive Design of All-Frequency Lighting. [Citation Graph (, )][DBLP]


  61. Pillow: Interactive Flattening of a 3D Model for Plush Toy Design. [Citation Graph (, )][DBLP]


  62. An Interface for Assisting the Design and Production of Pop-Up Card. [Citation Graph (, )][DBLP]


  63. Example-Based Automatic Font Generation. [Citation Graph (, )][DBLP]


  64. Automatically adding seam allowance to cloth pattern. [Citation Graph (, )][DBLP]


  65. Layered solid texture synthesis from a single 2D exemplar. [Citation Graph (, )][DBLP]


  66. Sketching interfaces for computer graphics. [Citation Graph (, )][DBLP]


  67. Another shadow. [Citation Graph (, )][DBLP]


  68. An operating method for a bipedal walking robot for entertainment. [Citation Graph (, )][DBLP]


  69. An application-independent system for visualizing user operation history. [Citation Graph (, )][DBLP]


  70. Active navigation landmarks for a service robot in a home environment. [Citation Graph (, )][DBLP]


  71. Showing robots how to follow people using a broomstick interface. [Citation Graph (, )][DBLP]


  72. Photograph-based interaction for teaching object delivery tasks to robots. [Citation Graph (, )][DBLP]


  73. Spatial sketch: bridging between movement & fabrication. [Citation Graph (, )][DBLP]


  74. Designing plush toys with a computer. [Citation Graph (, )][DBLP]


  75. Computer graphics for all. [Citation Graph (, )][DBLP]


  76. Guest Editors' Introduction: Sketch-Based Interaction. [Citation Graph (, )][DBLP]


  77. Seamless Integration of Initial Sketching and Subsequent Detail Editing in Flower Modeling. [Citation Graph (, )][DBLP]


  78. An Example-based Procedural System for Element Arrangement. [Citation Graph (, )][DBLP]


  79. Knitting a 3D Model. [Citation Graph (, )][DBLP]


  80. Animating Pictures of Fluid using Video Examples. [Citation Graph (, )][DBLP]


  81. Interactive Cover Design Considering Physical Constraints. [Citation Graph (, )][DBLP]


  82. ProcDef: Local-to-global Deformation for Skeleton-free Character Animation. [Citation Graph (, )][DBLP]


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