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William V. Baxter III: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. William V. Baxter III, Ming C. Lin
    Haptic Interaction with Fluid Media. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2004, pp:81-88 [Conf]
  2. Ming C. Lin, William V. Baxter III, Mark Foskey, Miguel A. Otaduy, Vincent Scheib
    Haptic Interaction for Creative Processes with Simulated Media. [Citation Graph (0, 0)][DBLP]
    ICRA, 2002, pp:598-604 [Conf]
  3. Ken-ichi Anjyo, Shuhei Wemler, William Baxter
    Tweakable light and shade for cartoon animation. [Citation Graph (0, 0)][DBLP]
    NPAR, 2006, pp:133-139 [Conf]
  4. William Baxter, Jeremy Wendt, Ming C. Lin
    IMPaSTo: a realistic, interactive model for paint. [Citation Graph (0, 0)][DBLP]
    NPAR, 2004, pp:45-148 [Conf]
  5. William V. Baxter III, Ming C. Lin
    A Versatile Interactive 3D Brush Model. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:319-328 [Conf]
  6. William V. Baxter III, Avneesh Sud, Naga K. Govindaraju, Dinesh Manocha
    GigaWalk: Interactive Walkthrough of Complex Environments. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:203-214 [Conf]
  7. Carl Erikson, Dinesh Manocha, William V. Baxter III
    HLODs for faster display of large static and dynamic environments. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:111-120 [Conf]
  8. William V. Baxter III, Vincent Scheib, Ming C. Lin, Dinesh Manocha
    DAB: interactive haptic painting with 3D virtual brushes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:461-468 [Conf]
  9. Ming C. Lin, William V. Baxter III, Vincent Scheib, Jeremy Wendt
    Physically based virtual painting. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2004, v:47, n:8, pp:40-47 [Journal]
  10. Jeremy D. Wendt, William Baxter, Ipek Oguz, Ming C. Lin
    Finite volume flow simulations on arbitrary domains. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2007, v:69, n:1, pp:19-32 [Journal]

  11. Rigid shape interpolation using normal equations. [Citation Graph (, )][DBLP]

  12. Latent Doodle Space. [Citation Graph (, )][DBLP]

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