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Greg Humphreys: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. E. Wes Bethel, Greg Humphreys, Brian E. Paul, J. Dean Brederson
    Sort-First, Distributed Memory Parallel Visualization and Rendering. [Citation Graph (0, 0)][DBLP]
    IEEE Symposium on Parallel and Large-Data Visualization and Graphics, 2003, pp:41-50 [Conf]
  2. Nolan Goodnight, Rui Wang, Cliff Woolley, Greg Humphreys
    Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:26-37 [Conf]
  3. Greg Humphreys, Ian Buck, Matthew Eldridge, Pat Hanrahan
    Distributed Rendering for Scalable Displays. [Citation Graph (0, 0)][DBLP]
    SC, 2000, pp:- [Conf]
  4. Christopher Niederauer, Mike Houston, Maneesh Agrawala, Greg Humphreys
    Non-invasive interactive visualization of dynamic architectural environments. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:55-58 [Conf]
  5. Ewen Cheslack-Postava, Nolan Goodnight, Ren Ng, Ravi Ramamoorthi, Greg Humphreys
    4D compression and relighting with high-resolution light transport matrices. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:81-88 [Conf]
  6. Greg Humphreys, Matthew Eldridge, Ian Buck, Gordon Stoll, Matthew Everett, Pat Hanrahan
    WireGL: a scalable graphics system for clusters. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:129-140 [Conf]
  7. Greg Humphreys, Mike Houston, Ren Ng, Randall Frank, Sean Ahern, Peter D. Kirchner, James T. Klosowski
    Chromium: a stream-processing framework for interactive rendering on clusters. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2002, pp:693-702 [Conf]
  8. Greg Humphreys, Pat Hanrahan
    A Distributed Graphics System for Large Tiled Displays. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1999, pp:215-223 [Conf]
  9. Nate Hoobler, Greg Humphreys, Maneesh Agrawala
    Visualizing Competitive Behaviors in Multi-User Virtual Environments. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2004, pp:163-170 [Conf]
  10. Mike Houston, Christopher Niederauer, Maneesh Agrawala, Greg Humphreys
    Visualizing dynamic architectural environments. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2004, v:47, n:8, pp:54-59 [Journal]
  11. Nolan Goodnight, Rui Wang, Greg Humphreys
    Computation on Programmable Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2005, v:25, n:5, pp:12-15 [Journal]
  12. Daniel Dunbar, Greg Humphreys
    A spatial data structure for fast Poisson-disk sample generation. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:503-508 [Journal]
  13. Greg Humphreys, Mike Houston, Ren Ng, Randall Frank, Sean Ahern, Peter D. Kirchner, James T. Klosowski
    Chromium: a stream-processing framework for interactive rendering on clusters. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2002, v:21, n:3, pp:693-702 [Journal]
  14. Christopher Niederauer, Mike Houston, Maneesh Agrawala, Greg Humphreys
    Non-invasive interactive visualization of dynamic architectural environments. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:700- [Journal]
  15. Nolan Goodnight, Cliff Woolley, Gregory Lewin, David P. Luebke, Greg Humphreys
    A multigrid solver for boundary value problems using programmable graphics hardware. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2003, pp:102-111 [Conf]
  16. Kristen R. Walcott, Greg Humphreys, Sudhanva Gurumurthi
    Dynamic prediction of architectural vulnerability from microarchitectural state. [Citation Graph (0, 0)][DBLP]
    ISCA, 2007, pp:516-527 [Conf]
  17. Dale Beermann, Tamara Munzner, Greg Humphreys
    Scalable, Robust Visualization of Very Large Trees. [Citation Graph (0, 0)][DBLP]
    EuroVis, 2005, pp:37-44 [Conf]
  18. Kevin Dale, Jeremy W. Sheaffer, Vinu Vijay Kumar, David P. Luebke, Greg Humphreys, Kevin Skadron
    Applications of Small-Scale Reconfigurability to Graphics Processors. [Citation Graph (0, 0)][DBLP]
    ARC, 2006, pp:99-108 [Conf]

  19. Fast Omnidirectional 3D Scene Acquisition with an Array of Stereo Cameras. [Citation Graph (, )][DBLP]


  20. Quantifying usability in secure graphics: assessing the user costs of protecting 3D content. [Citation Graph (, )][DBLP]


  21. How GPUs Work. [Citation Graph (, )][DBLP]


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