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David P. Luebke :
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Rui Wang 0003 , David P. Luebke Efficient Reconstruction of Indoor Scenes with Color. [Citation Graph (0, 0)][DBLP ] 3DIM, 2003, pp:402-409 [Conf ] Derek Cornish , Andrea Rowan , David P. Luebke View-Dependent Particles for Interactive Non-Photorealistic Rendering. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2001, pp:151-158 [Conf ] Abhinav Dayal , Cliff Woolley , Benjamin Watson , David P. Luebke Adaptive Frameless Rendering. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2005, pp:265-275 [Conf ] David P. Luebke , Benjamin Hallen Perceptually-Driven Simplification for Interactive Rendering. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:223-234 [Conf ] Rui Wang 0003 , John Tran , David P. Luebke All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:345-354 [Conf ] David P. Luebke , Mark Harris , Naga K. Govindaraju , Aaron E. Lefohn , Mike Houston , John D. Owens , Mark Segal , Matthew Papakipos , Ian Buck S07 - GPGPU: general-purpose computation on graphics hardware. [Citation Graph (0, 0)][DBLP ] SC, 2006, pp:208- [Conf ] Radu Stoleru , Tian He , John A. Stankovic , David P. Luebke A high-accuracy, low-cost localization system for wireless sensor networks. [Citation Graph (0, 0)][DBLP ] SenSys, 2005, pp:13-26 [Conf ] David P. Luebke , Chris Georges Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets. [Citation Graph (0, 0)][DBLP ] SI3D, 1995, pp:105-106 [Conf ] Nathaniel Williams , David P. Luebke , Jonathan D. Cohen , Michael Kelley , Brenden Schubert Perceptually guided simplification of lit, textured meshes. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:113-121 [Conf ] Cliff Woolley , David P. Luebke , Benjamin Watson , Abhinav Dayal Interruptible rendering. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:143-151 [Conf ] Jonathan D. Cohen , David P. Luebke , Nathaniel Duca , Brenden Schubert GLOD: a driver-level interface for geometric level of detail. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] David P. Luebke , Carl Erikson View-dependent simplification of arbitrary polygonal environments. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1997, pp:199-208 [Conf ] David P. Luebke A Developer's Survey of Polygonal Simplification Algorithms. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2001, v:21, n:3, pp:24-35 [Journal ] Benjamin Watson , David P. Luebke The Ultimate Display: Where Will All the Pixels Come From? [Citation Graph (0, 0)][DBLP ] IEEE Computer, 2005, v:38, n:8, pp:54-61 [Journal ] Rui Wang 0003 , John Tran , David P. Luebke All-frequency interactive relighting of translucent objects with single and multiple scattering. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2005, v:24, n:3, pp:1202-1207 [Journal ] Rui Wang 0003 , John Tran , David P. Luebke All-frequency relighting of glossy objects. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2006, v:25, n:2, pp:293-318 [Journal ] Jeremy W. Sheaffer , David P. Luebke , Kevin Skadron A flexible simulation framework for graphics architectures. [Citation Graph (0, 0)][DBLP ] Graphics Hardware, 2004, pp:85-94 [Conf ] Nolan Goodnight , Cliff Woolley , Gregory Lewin , David P. Luebke , Greg Humphreys A multigrid solver for boundary value problems using programmable graphics hardware. [Citation Graph (0, 0)][DBLP ] Graphics Hardware, 2003, pp:102-111 [Conf ] Jeremy W. Sheaffer , David P. Luebke , Kevin Skadron A hardware redundancy and recovery mechanism for reliable scientific computation on graphics processors. [Citation Graph (0, 0)][DBLP ] Graphics Hardware, 2007, pp:55-64 [Conf ] Kevin Dale , Jeremy W. Sheaffer , Vinu Vijay Kumar , David P. Luebke , Greg Humphreys , Kevin Skadron Applications of Small-Scale Reconfigurability to Graphics Processors. [Citation Graph (0, 0)][DBLP ] ARC, 2006, pp:99-108 [Conf ] CUDA: Scalable parallel programming for high-performance scientific computing. [Citation Graph (, )][DBLP ] Studying Thermal Management for Graphics-Processor Architectures. [Citation Graph (, )][DBLP ] How GPUs Work. [Citation Graph (, )][DBLP ] Search in 0.003secs, Finished in 0.005secs