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David P. Luebke: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Rui Wang 0003, David P. Luebke
    Efficient Reconstruction of Indoor Scenes with Color. [Citation Graph (0, 0)][DBLP]
    3DIM, 2003, pp:402-409 [Conf]
  2. Derek Cornish, Andrea Rowan, David P. Luebke
    View-Dependent Particles for Interactive Non-Photorealistic Rendering. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2001, pp:151-158 [Conf]
  3. Abhinav Dayal, Cliff Woolley, Benjamin Watson, David P. Luebke
    Adaptive Frameless Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:265-275 [Conf]
  4. David P. Luebke, Benjamin Hallen
    Perceptually-Driven Simplification for Interactive Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:223-234 [Conf]
  5. Rui Wang 0003, John Tran, David P. Luebke
    All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:345-354 [Conf]
  6. David P. Luebke, Mark Harris, Naga K. Govindaraju, Aaron E. Lefohn, Mike Houston, John D. Owens, Mark Segal, Matthew Papakipos, Ian Buck
    S07 - GPGPU: general-purpose computation on graphics hardware. [Citation Graph (0, 0)][DBLP]
    SC, 2006, pp:208- [Conf]
  7. Radu Stoleru, Tian He, John A. Stankovic, David P. Luebke
    A high-accuracy, low-cost localization system for wireless sensor networks. [Citation Graph (0, 0)][DBLP]
    SenSys, 2005, pp:13-26 [Conf]
  8. David P. Luebke, Chris Georges
    Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets. [Citation Graph (0, 0)][DBLP]
    SI3D, 1995, pp:105-106 [Conf]
  9. Nathaniel Williams, David P. Luebke, Jonathan D. Cohen, Michael Kelley, Brenden Schubert
    Perceptually guided simplification of lit, textured meshes. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:113-121 [Conf]
  10. Cliff Woolley, David P. Luebke, Benjamin Watson, Abhinav Dayal
    Interruptible rendering. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:143-151 [Conf]
  11. Jonathan D. Cohen, David P. Luebke, Nathaniel Duca, Brenden Schubert
    GLOD: a driver-level interface for geometric level of detail. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  12. David P. Luebke, Carl Erikson
    View-dependent simplification of arbitrary polygonal environments. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1997, pp:199-208 [Conf]
  13. David P. Luebke
    A Developer's Survey of Polygonal Simplification Algorithms. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2001, v:21, n:3, pp:24-35 [Journal]
  14. Benjamin Watson, David P. Luebke
    The Ultimate Display: Where Will All the Pixels Come From? [Citation Graph (0, 0)][DBLP]
    IEEE Computer, 2005, v:38, n:8, pp:54-61 [Journal]
  15. Rui Wang 0003, John Tran, David P. Luebke
    All-frequency interactive relighting of translucent objects with single and multiple scattering. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:1202-1207 [Journal]
  16. Rui Wang 0003, John Tran, David P. Luebke
    All-frequency relighting of glossy objects. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:2, pp:293-318 [Journal]
  17. Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron
    A flexible simulation framework for graphics architectures. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2004, pp:85-94 [Conf]
  18. Nolan Goodnight, Cliff Woolley, Gregory Lewin, David P. Luebke, Greg Humphreys
    A multigrid solver for boundary value problems using programmable graphics hardware. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2003, pp:102-111 [Conf]
  19. Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron
    A hardware redundancy and recovery mechanism for reliable scientific computation on graphics processors. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:55-64 [Conf]
  20. Kevin Dale, Jeremy W. Sheaffer, Vinu Vijay Kumar, David P. Luebke, Greg Humphreys, Kevin Skadron
    Applications of Small-Scale Reconfigurability to Graphics Processors. [Citation Graph (0, 0)][DBLP]
    ARC, 2006, pp:99-108 [Conf]

  21. CUDA: Scalable parallel programming for high-performance scientific computing. [Citation Graph (, )][DBLP]


  22. Studying Thermal Management for Graphics-Processor Architectures. [Citation Graph (, )][DBLP]


  23. How GPUs Work. [Citation Graph (, )][DBLP]


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