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Carsten Magerkurth: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Carsten Magerkurth, Timo Engelke, Maral Memisoglu
    Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:163-172 [Conf]
  2. Vlad Coroama, Vassilis Kostakos, Carsten Magerkurth, Irene Lopez de Vallejo
    UbiSoc 2005: first international workshop on social implications of ubiquitous computing. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2005, pp:2111-2112 [Conf]
  3. Thorsten Prante, Richard Stenzel, Carsten Röcker, Norbert A. Streitz, Carsten Magerkurth
    Ambient agoras: InfoRiver, SIAM, Hello.Wall. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:763-764 [Conf]
  4. Norbert A. Streitz, Thorsten Prante, Christian Müller-Tomfelde, Peter Tandler, Carsten Magerkurth
    Roomware: the second generation. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2002, pp:506-507 [Conf]
  5. Thorsten Prante, Carsten Magerkurth, Norbert A. Streitz
    Developing CSCW tools for idea finding -: empirical results and implications for design. [Citation Graph (0, 0)][DBLP]
    CSCW, 2002, pp:106-115 [Conf]
  6. Carsten Magerkurth, Maral Memisoglu
    Design and Evaluation of a Hybrid Games System Combining Physical and Virtual Components. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  7. Carsten Magerkurth
    Spielanwendungen im Kontext realweltlicher Parameter. [Citation Graph (0, 0)][DBLP]
    GI Jahrestagung (1), 2004, pp:170-174 [Conf]
  8. Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert A. Streitz
    Towards the Next Generation of Tabletop Gaming Experiences. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2004, pp:73-80 [Conf]
  9. Carsten Magerkurth, Timo Engelke, Carsten Röcker
    The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:211-216 [Conf]
  10. Carsten Magerkurth
    Entwicklung und Evaluation eines alternativen Texteingabesystems für Persönliche Digitale Assistenten. [Citation Graph (0, 0)][DBLP]
    Mensch & Computer, 2002, pp:- [Conf]
  11. Carsten Magerkurth, Thorsten Prante
    "Metaplan" für die Westentasche: Mobile Computerunterstützung für Kreativitätssitzungen. [Citation Graph (0, 0)][DBLP]
    Mensch & Computer, 2001, pp:- [Conf]
  12. Carsten Magerkurth, Richard Stenzel
    Computerunterstütztes Kooperartives Spielen -- Die Zukunft des Spieltisches. [Citation Graph (0, 0)][DBLP]
    Mensch & Computer, 2003, pp:- [Conf]
  13. Carsten Magerkurth, Richard Stenzel
    A Pervasive Keyboard - Separating Input from Display. [Citation Graph (0, 0)][DBLP]
    PerCom, 2003, pp:388-0 [Conf]
  14. Steve Benford, Carsten Magerkurth, Peter Ljungstrand
    Bridging the physical and digital in pervasive gaming. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2005, v:48, n:3, pp:54-57 [Journal]
  15. Carsten Magerkurth, Timo Engelke, Maral Memisoglu
    Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:12- [Journal]
  16. Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen
    Pervasive games: bringing computer entertainment back to the real world. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:3, pp:4- [Journal]
  17. Norbert A. Streitz, Carsten Röcker, Thorsten Prante, Daniel van Alphen, Richard Stenzel, Carsten Magerkurth
    Designing Smart Artifacts for Smart Environments. [Citation Graph (0, 0)][DBLP]
    IEEE Computer, 2005, v:38, n:3, pp:41-49 [Journal]
  18. Carsten Magerkurth, Richard Stenzel
    Rechnergestützte Brettspiele für die Erlebniswelten der Zukunft. [Citation Graph (0, 0)][DBLP]
    i-com, 2003, v:3, n:3, pp:4-10 [Journal]
  19. Norbert A. Streitz, Carsten Magerkurth, Thorsten Prante, Carsten Röcker
    From information design to experience design: smart artefacts and the disappearing computer. [Citation Graph (0, 0)][DBLP]
    Interactions, 2005, v:12, n:4, pp:21-25 [Journal]
  20. Carsten Magerkurth, Timo Engelke, Daniel H. Grollman
    A component based architecture for distributed, pervasive gaming applications. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:15- [Conf]
  21. Carsten Röcker, Carsten Magerkurth, Maral Haar
    User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development. [Citation Graph (0, 0)][DBLP]
    Universal Access in Ambient Intelligence Environments, 2006, pp:352-368 [Conf]
  22. Carsten Röcker, Steve Hinske, Carsten Magerkurth
    Intelligent Privacy Support for Large Public Displays. [Citation Graph (0, 0)][DBLP]
    HCI (6), 2007, pp:198-207 [Conf]
  23. Carsten Röcker, Carsten Magerkurth
    Privacy and Interruptions in Team Awareness Systems. [Citation Graph (0, 0)][DBLP]
    HCI (5), 2007, pp:273-283 [Conf]
  24. Norbert A. Streitz, Thorsten Prante, Carsten Röcker, Daniel van Alphen, Richard Stenzel, Carsten Magerkurth, Saadi Lahlou, Valery Nosulenko, Francois Jegou, Frank Sonder, Daniela Alina Plewe
    Smart Artefacts as Affordances for Awareness in Distributed Teams. [Citation Graph (0, 0)][DBLP]
    The Disappearing Computer, 2007, pp:3-29 [Conf]

  25. RFID based Anti-Counterfeiting Utilizing Supply Chain Proximity. [Citation Graph (, )][DBLP]


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