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Carsten Magerkurth :
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Carsten Magerkurth , Timo Engelke , Maral Memisoglu Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:163-172 [Conf ] Vlad Coroama , Vassilis Kostakos , Carsten Magerkurth , Irene Lopez de Vallejo UbiSoc 2005: first international workshop on social implications of ubiquitous computing. [Citation Graph (0, 0)][DBLP ] CHI Extended Abstracts, 2005, pp:2111-2112 [Conf ] Thorsten Prante , Richard Stenzel , Carsten Röcker , Norbert A. Streitz , Carsten Magerkurth Ambient agoras: InfoRiver, SIAM, Hello.Wall. [Citation Graph (0, 0)][DBLP ] CHI Extended Abstracts, 2004, pp:763-764 [Conf ] Norbert A. Streitz , Thorsten Prante , Christian Müller-Tomfelde , Peter Tandler , Carsten Magerkurth Roomware: the second generation. [Citation Graph (0, 0)][DBLP ] CHI Extended Abstracts, 2002, pp:506-507 [Conf ] Thorsten Prante , Carsten Magerkurth , Norbert A. Streitz Developing CSCW tools for idea finding -: empirical results and implications for design. [Citation Graph (0, 0)][DBLP ] CSCW, 2002, pp:106-115 [Conf ] Carsten Magerkurth , Maral Memisoglu Design and Evaluation of a Hybrid Games System Combining Physical and Virtual Components. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Carsten Magerkurth Spielanwendungen im Kontext realweltlicher Parameter. [Citation Graph (0, 0)][DBLP ] GI Jahrestagung (1), 2004, pp:170-174 [Conf ] Carsten Magerkurth , Maral Memisoglu , Timo Engelke , Norbert A. Streitz Towards the Next Generation of Tabletop Gaming Experiences. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2004, pp:73-80 [Conf ] Carsten Magerkurth , Timo Engelke , Carsten Röcker The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:211-216 [Conf ] Carsten Magerkurth Entwicklung und Evaluation eines alternativen Texteingabesystems für Persönliche Digitale Assistenten. [Citation Graph (0, 0)][DBLP ] Mensch & Computer, 2002, pp:- [Conf ] Carsten Magerkurth , Thorsten Prante "Metaplan" für die Westentasche: Mobile Computerunterstützung für Kreativitätssitzungen. [Citation Graph (0, 0)][DBLP ] Mensch & Computer, 2001, pp:- [Conf ] Carsten Magerkurth , Richard Stenzel Computerunterstütztes Kooperartives Spielen -- Die Zukunft des Spieltisches. [Citation Graph (0, 0)][DBLP ] Mensch & Computer, 2003, pp:- [Conf ] Carsten Magerkurth , Richard Stenzel A Pervasive Keyboard - Separating Input from Display. [Citation Graph (0, 0)][DBLP ] PerCom, 2003, pp:388-0 [Conf ] Steve Benford , Carsten Magerkurth , Peter Ljungstrand Bridging the physical and digital in pervasive gaming. [Citation Graph (0, 0)][DBLP ] Commun. ACM, 2005, v:48, n:3, pp:54-57 [Journal ] Carsten Magerkurth , Timo Engelke , Maral Memisoglu Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2004, v:2, n:4, pp:12- [Journal ] Carsten Magerkurth , Adrian David Cheok , Regan L. Mandryk , Trond Nilsen Pervasive games: bringing computer entertainment back to the real world. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2005, v:3, n:3, pp:4- [Journal ] Norbert A. Streitz , Carsten Röcker , Thorsten Prante , Daniel van Alphen , Richard Stenzel , Carsten Magerkurth Designing Smart Artifacts for Smart Environments. [Citation Graph (0, 0)][DBLP ] IEEE Computer, 2005, v:38, n:3, pp:41-49 [Journal ] Carsten Magerkurth , Richard Stenzel Rechnergestützte Brettspiele für die Erlebniswelten der Zukunft. [Citation Graph (0, 0)][DBLP ] i-com, 2003, v:3, n:3, pp:4-10 [Journal ] Norbert A. Streitz , Carsten Magerkurth , Thorsten Prante , Carsten Röcker From information design to experience design: smart artefacts and the disappearing computer. [Citation Graph (0, 0)][DBLP ] Interactions, 2005, v:12, n:4, pp:21-25 [Journal ] Carsten Magerkurth , Timo Engelke , Daniel H. Grollman A component based architecture for distributed, pervasive gaming applications. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:15- [Conf ] Carsten Röcker , Carsten Magerkurth , Maral Haar User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development. [Citation Graph (0, 0)][DBLP ] Universal Access in Ambient Intelligence Environments, 2006, pp:352-368 [Conf ] Carsten Röcker , Steve Hinske , Carsten Magerkurth Intelligent Privacy Support for Large Public Displays. [Citation Graph (0, 0)][DBLP ] HCI (6), 2007, pp:198-207 [Conf ] Carsten Röcker , Carsten Magerkurth Privacy and Interruptions in Team Awareness Systems. [Citation Graph (0, 0)][DBLP ] HCI (5), 2007, pp:273-283 [Conf ] Norbert A. Streitz , Thorsten Prante , Carsten Röcker , Daniel van Alphen , Richard Stenzel , Carsten Magerkurth , Saadi Lahlou , Valery Nosulenko , Francois Jegou , Frank Sonder , Daniela Alina Plewe Smart Artefacts as Affordances for Awareness in Distributed Teams. [Citation Graph (0, 0)][DBLP ] The Disappearing Computer, 2007, pp:3-29 [Conf ] RFID based Anti-Counterfeiting Utilizing Supply Chain Proximity. [Citation Graph (, )][DBLP ] Search in 0.055secs, Finished in 0.056secs