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Craig Gotsman: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Boris Kronrod, Craig Gotsman
    Optimized Compression of Triangle Mesh Geometry Using Prediction Trees. [Citation Graph (0, 0)][DBLP]
    3DPVT, 2002, pp:602-608 [Conf]
  2. Craig Gotsman
    Geometry Processing - A Personal Perspective. [Citation Graph (0, 0)][DBLP]
    3DPVT, 2004, pp:67- [Conf]
  3. Alexander Bogomjakov, Craig Gotsman
    GPU-Assisted Z-Field Simplification. [Citation Graph (0, 0)][DBLP]
    3DPVT, 2004, pp:673-679 [Conf]
  4. Alexander Bogomjakov, Craig Gotsman
    AUTO-FOLLOW: getting a piece of the action all the time. [Citation Graph (0, 0)][DBLP]
    Symposium on Computational Geometry, 2002, pp:279-280 [Conf]
  5. Martin Isenburg, Stefan Gumhold, Craig Gotsman
    The connectivity shapes video. [Citation Graph (0, 0)][DBLP]
    Symposium on Computational Geometry, 2001, pp:325-326 [Conf]
  6. Mirela Ben-Chen, Craig Gotsman, Camille Wormser
    Distributed computation of virtual coordinates. [Citation Graph (0, 0)][DBLP]
    Symposium on Computational Geometry, 2007, pp:210-219 [Conf]
  7. Daniel Keren, Margarita Osadchy, Craig Gotsman
    Anti-Faces for Detection. [Citation Graph (0, 0)][DBLP]
    ECCV (1), 2000, pp:134-148 [Conf]
  8. Ilya Eckstein, Vitaly Surazhsky, Craig Gotsman
    Compatible Geometries by Convex Representations with Applications to Computer Graphics. [Citation Graph (0, 0)][DBLP]
    EWCG, 2000, pp:45-46 [Conf]
  9. Zachi Karni, Craig Gotsman
    Spectral Compression of Mesh Geometry. [Citation Graph (0, 0)][DBLP]
    EWCG, 2000, pp:27-30 [Conf]
  10. Boris Kronrod, Craig Gotsman
    Efficient Coding of Non-Triangular Meshes. [Citation Graph (0, 0)][DBLP]
    EWCG, 2000, pp:24-26 [Conf]
  11. Vitaly Surazhsky, Craig Gotsman
    Morphing Planar Triangulations and Polygons using Convex Representations. [Citation Graph (0, 0)][DBLP]
    EWCG, 2000, pp:31-34 [Conf]
  12. Craig Gotsman, Yehuda Koren
    Distributed Graph Layout for Sensor Networks. [Citation Graph (0, 0)][DBLP]
    Graph Drawing, 2004, pp:273-284 [Conf]
  13. Alexander Bogomjakov, Craig Gotsman
    Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2001, pp:81-90 [Conf]
  14. Zachi Karni, Craig Gotsman
    3D Mesh Compression Using Fixed Spectral Bases. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2001, pp:1-8 [Conf]
  15. Costa Touma, Craig Gotsman
    Triangle Mesh Compression. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 1998, pp:26-34 [Conf]
  16. Oren Sifri, Alla Sheffer, Craig Gotsman
    Geodesic-based Surface Remeshing. [Citation Graph (0, 0)][DBLP]
    IMR, 2003, pp:189-199 [Conf]
  17. Vitaly Surazhsky, Pierre Alliez, Craig Gotsman
    Isotropic Remeshing of Surfaces: A Local Parameterization Approach. [Citation Graph (0, 0)][DBLP]
    IMR, 2003, pp:215-224 [Conf]
  18. Vitaly Surazhsky, Craig Gotsman
    High Quality Compatible Triangulations. [Citation Graph (0, 0)][DBLP]
    IMR, 2002, pp:185-192 [Conf]
  19. Alon Efrat, Craig Gotsman
    Subpixel Image Registration Using Circular Fiducials. [Citation Graph (0, 0)][DBLP]
    ISTCS, 1993, pp:49-58 [Conf]
  20. Boris Kronrod, Craig Gotsman
    Efficient Coding of Non-Triangular Mesh Connectivity. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:235-242 [Conf]
  21. Boris Kronrod, Craig Gotsman
    Optimized Triangle Mesh Compression using Prediction Trees. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:406-407 [Conf]
  22. Vitaly Surazhsky, Craig Gotsman
    Morphing Stick Figures Using Optimized Compatible Triangulations. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:40-49 [Conf]
  23. Vitaly Surazhsky, Craig Gotsman
    Explicit Surface Remeshing. [Citation Graph (0, 0)][DBLP]
    Symposium on Geometry Processing, 2003, pp:20-30 [Conf]
  24. Yohai Makbily, Craig Gotsman, Reuven Bar-Yehuda
    Geometric algorithms for message filtering in decentralized virtual environments. [Citation Graph (0, 0)][DBLP]
    SI3D, 1999, pp:39-46 [Conf]
  25. Zachi Karni, Craig Gotsman
    Spectral compression of mesh geometry. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:279-286 [Conf]
  26. Craig Gotsman
    On Graph Partitioning, Spectral Analysis, and Digital Mesh Processing. [Citation Graph (0, 0)][DBLP]
    Shape Modeling International, 2003, pp:165-174 [Conf]
  27. Zachi Karni, Craig Gotsman, Steven J. Gortler
    Free-Boundary Linear Parameterization of 3D Meshes in the Presence of Constraints. [Citation Graph (0, 0)][DBLP]
    SMI, 2005, pp:268-277 [Conf]
  28. Shadi Saba, Irad Yavneh, Craig Gotsman, Alla Sheffer
    Practical Spherical Embedding of Manifold Triangle Meshes. [Citation Graph (0, 0)][DBLP]
    SMI, 2005, pp:258-267 [Conf]
  29. Craig Gotsman
    What's in a Mesh? A Survey of 3D Mesh Representation Schemes. [Citation Graph (0, 0)][DBLP]
    SMI, 2005, pp:2- [Conf]
  30. Martin Isenburg, Stefan Gumhold, Craig Gotsman
    Connectivity Shapes. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2001, pp:- [Conf]
  31. Zachi Karni, Alexander Bogomjakov, Craig Gotsman
    Efficient Compression and Rendering of Multi-Resolution Meshes. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2002, pp:- [Conf]
  32. Michael Margaliot, Craig Gotsman
    Piecewise-Linear Surface Approximation From Noisy Scattered Samples. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1994, pp:61-68 [Conf]
  33. Boris Rabinovich, Craig Gotsman
    Visualization of large terrains in resource-limited computing environments. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1997, pp:95-102 [Conf]
  34. Daniel Brunstein, Gill Barequet, Craig Gotsman
    Animating a Camera for Viewing a Planar Polygon. [Citation Graph (0, 0)][DBLP]
    VMV, 2003, pp:87-94 [Conf]
  35. Oded Sudarsky, Craig Gotsman
    Output-senstitive rendering and communication in dynamic virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 1997, pp:217-223 [Conf]
  36. Steven J. Gortler, Craig Gotsman, Dylan Thurston
    Discrete one-forms on meshes and applications to 3D mesh parameterization. [Citation Graph (0, 0)][DBLP]
    Computer Aided Geometric Design, 2006, v:23, n:2, pp:83-112 [Journal]
  37. Craig Gotsman, Leif Kobbelt
    Editorial. [Citation Graph (0, 0)][DBLP]
    Computer Aided Geometric Design, 2005, v:22, n:5, pp:375- [Journal]
  38. Craig Gotsman, Vitaly Surazhsky
    Guaranteed intersection-free polygon morphing. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2001, v:25, n:1, pp:67-75 [Journal]
  39. Craig Gotsman, Oded Sudarsky, Jeffrey A. Fayman
    Optimized occlusion culling using five-dimensional subdivision. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1999, v:23, n:5, pp:645-654 [Journal]
  40. Zachi Karni, Craig Gotsman
    Compression of soft-body animation sequences. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:25-34 [Journal]
  41. Geetika Tewari, Craig Gotsman, Steven J. Gortler
    Meshing genus-1 point clouds using discrete one-forms. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:6, pp:917-926 [Journal]
  42. Alexander Bogomjakov, Craig Gotsman
    Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2002, v:21, n:2, pp:137-148 [Journal]
  43. Ilya Eckstein, Vitaly Surazhsky, Craig Gotsman
    Texture Mapping with Hard Constraints. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  44. Craig Gotsman
    On the Optimality of Valence-based Connectivity Coding. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:1, pp:99-102 [Journal]
  45. Irena Notkin, Craig Gotsman
    Parallel Progressive Ray-tracing. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1997, v:16, n:1, pp:43-55 [Journal]
  46. Guillermo Savransky, Dan Dimerman, Craig Gotsman
    Modeling and Rendering Escher-Like Impossible Scenes. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1999, v:18, n:2, pp:173-179 [Journal]
  47. Oded Sudarsky, Craig Gotsman
    Output-Sensitive Visibility Algorithms for Dynamic Scenes with Applications to Virtual Reality. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1996, v:15, n:3, pp:249-258 [Journal]
  48. Craig Gotsman, Nathan Linial
    Spectral Properties of Threshold Functions. [Citation Graph (0, 0)][DBLP]
    Combinatorica, 1994, v:14, n:1, pp:35-50 [Journal]
  49. Alla Sheffer, Craig Gotsman, Nira Dyn
    Robust Spherical Parameterization of Triangular Meshes. [Citation Graph (0, 0)][DBLP]
    Computing, 2004, v:72, n:1-2, pp:185-193 [Journal]
  50. Boris Kronrod, Craig Gotsman
    Efficient Coding of Nontriangular Mesh Connectivity. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2001, v:63, n:4, pp:263-275 [Journal]
  51. Vitaly Surazhsky, Craig Gotsman
    High quality compatible triangulations. [Citation Graph (0, 0)][DBLP]
    Eng. Comput. (Lond.), 2004, v:20, n:2, pp:147-156 [Journal]
  52. Alon Efrat, Craig Gotsman
    Subpixel image registration using circular fiducials. [Citation Graph (0, 0)][DBLP]
    Int. J. Comput. Geometry Appl., 1994, v:4, n:4, pp:403-422 [Journal]
  53. Craig Gotsman, Michael Werman
    Recognition of Affine Transformed Planar Curves by Extremal Geometric Properties. [Citation Graph (0, 0)][DBLP]
    Int. J. Comput. Geometry Appl., 1993, v:3, n:2, pp:183-202 [Journal]
  54. Roni Raab, Craig Gotsman, Alla Sheffer
    Virtual Woodwork: Making Toys from Geometric Models. [Citation Graph (0, 0)][DBLP]
    International Journal of Shape Modeling, 2004, v:10, n:1, pp:1-30 [Journal]
  55. Craig Gotsman, Nathan Linial
    The Equivalence of Two Problems on the Cube. [Citation Graph (0, 0)][DBLP]
    J. Comb. Theory, Ser. A, 1992, v:61, n:1, pp:142-146 [Journal]
  56. Amit Reisman, Craig Gotsman, Assaf Schuster
    Interactive-Rate Animation Generation by Parallel Progressive Ray-Tracing on Distributed-Memory Machines. [Citation Graph (0, 0)][DBLP]
    J. Parallel Distrib. Comput., 2000, v:60, n:9, pp:1074-1102 [Journal]
  57. Daniel Keren, Craig Gotsman
    Fitting Curves and Surfaces With Constrained Implicit Polynomials. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Pattern Anal. Mach. Intell., 1999, v:21, n:1, pp:31-41 [Journal]
  58. Daniel Keren, Margarita Osadchy, Craig Gotsman
    Antifaces: A Novel, Fast Method for Image Detection. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Pattern Anal. Mach. Intell., 2001, v:23, n:7, pp:747-761 [Journal]
  59. Alexander Goldin, Craig Gotsman
    Geometric Message-Filtering Protocols for Distributed Multiagent Environments. [Citation Graph (0, 0)][DBLP]
    Presence, 2004, v:13, n:3, pp:279-295 [Journal]
  60. Craig Gotsman
    A cluster detection algorithm based on percolation theory. [Citation Graph (0, 0)][DBLP]
    Pattern Recognition Letters, 1991, v:12, n:4, pp:199-202 [Journal]
  61. Craig Gotsman
    On the most robust affine basis. [Citation Graph (0, 0)][DBLP]
    Pattern Recognition Letters, 1993, v:14, n:8, pp:647-650 [Journal]
  62. Craig Gotsman, Michael Lindenbaum
    Euclidean Voronoi labelling on the multidimensional grid. [Citation Graph (0, 0)][DBLP]
    Pattern Recognition Letters, 1995, v:16, n:4, pp:409-415 [Journal]
  63. Nur Arad, Craig Gotsman
    Enhancement by image-dependent warping. [Citation Graph (0, 0)][DBLP]
    IEEE Transactions on Image Processing, 1999, v:8, n:8, pp:1063-1074 [Journal]
  64. Craig Gotsman, Michael Lindenbaum
    On the metric properties of discrete space-filling curves. [Citation Graph (0, 0)][DBLP]
    IEEE Transactions on Image Processing, 1996, v:5, n:5, pp:794-797 [Journal]
  65. Craig Gotsman
    A note on functions governed by Walsh expressions. [Citation Graph (0, 0)][DBLP]
    IEEE Transactions on Information Theory, 1991, v:37, n:3, pp:694-0 [Journal]
  66. Reuven Bar-Yehuda, Craig Gotsman
    Time/Space Tradeoffs for Polygon Mesh Rendering. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 1996, v:15, n:2, pp:141-152 [Journal]
  67. Mirela Ben-Chen, Craig Gotsman
    On the optimality of spectral compression of mesh data. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:1, pp:60-80 [Journal]
  68. Craig Gotsman, Xianfeng Gu, Alla Sheffer
    Fundamentals of spherical parameterization for 3D meshes. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:358-363 [Journal]
  69. Vladislav Kraevoy, Alla Sheffer, Craig Gotsman
    Matchmaker: constructing constrained texture maps. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:326-333 [Journal]
  70. Robert W. Sumner, Matthias Zwicker, Craig Gotsman, Jovan Popovic
    Mesh-based inverse kinematics. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:488-495 [Journal]
  71. Vitaly Surazhsky, Craig Gotsman
    Controllable morphing of compatible planar triangulations. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2001, v:20, n:4, pp:203-231 [Journal]
  72. Evgeny Roytman, Craig Gotsman
    Dynamic Color Quantization of Video Sequences. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 1995, v:1, n:3, pp:274-286 [Journal]
  73. Oded Sudarsky, Craig Gotsman
    Dynamic Scene Occlusion Culling. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 1999, v:5, n:1, pp:13-29 [Journal]
  74. Gennady Agranov, Craig Gotsman
    Algorithms for rendering realistic terrain image sequences and their parallel implementation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1995, v:11, n:9, pp:455-464 [Journal]
  75. Craig Gotsman
    Halftoning of image sequences. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1993, v:9, n:5, pp:255-266 [Journal]
  76. Oleg Polonsky, Giuseppe Patanè, Silvia Biasotti, Craig Gotsman, Michela Spagnuolo
    What's in an image? [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:840-847 [Journal]
  77. Mirela Ben-Chen, Craig Gotsman, Steven J. Gortler
    Routing with Guaranteed Delivery on Virtual Coordinates. [Citation Graph (0, 0)][DBLP]
    CCCG, 2006, pp:- [Conf]
  78. Gill Barequet, Craig Gotsman, Avishay Sidlesky
    Polygon Reconstruction from Line Cross-Sections. [Citation Graph (0, 0)][DBLP]
    CCCG, 2006, pp:- [Conf]
  79. Craig Gotsman, Ian Fischer
    Computing Depth Contours with Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    CCCG, 2006, pp:- [Conf]

  80. Papercraft Models using Generalized Cylinders. [Citation Graph (, )][DBLP]


  81. Spatial deformation transfer. [Citation Graph (, )][DBLP]


  82. Characterizing Shape Using Conformal Factors. [Citation Graph (, )][DBLP]


  83. Cycle bases of graphs and sampled manifolds. [Citation Graph (, )][DBLP]


  84. Paper-craft from 3D polygonal models using generalized cylinders. [Citation Graph (, )][DBLP]


  85. A spectral characterization of the Delaunay triangulation. [Citation Graph (, )][DBLP]


  86. Context-Aware Skeletal Shape Deformation. [Citation Graph (, )][DBLP]


  87. Articulated Object Reconstruction and Markerless Motion Capture from Depth Video. [Citation Graph (, )][DBLP]


  88. Conformal Flattening by Curvature Prescription and Metric Scaling. [Citation Graph (, )][DBLP]


  89. Reduced Depth and Visual Hulls of Complex 3D Scenes. [Citation Graph (, )][DBLP]


  90. Distortion-Free Steganography for Polygonal Meshes. [Citation Graph (, )][DBLP]


  91. A Local/Global Approach to Mesh Parameterization. [Citation Graph (, )][DBLP]


  92. Energy-Based Image Deformation. [Citation Graph (, )][DBLP]


  93. Complex Barycentric Coordinates with Applications to Planar Shape Deformation. [Citation Graph (, )][DBLP]


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