The SCEAS System
Navigation Menu

Conferences in DBLP

(aiide)
2005 (conf/aiide/2005)

  1. Owen Bourne, Abdul Sattar
    Applying Constraint Weighting to Autonomous Camera Control. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:3-8 [Conf]
  2. Christopher Brown, George Ferguson, Peter Barnum, Bo Hu, Dave Costello
    Quagents: A Game Platform for Intelligent Agents. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:9-14 [Conf]
  3. Donna K. Byron, Aakash Dalwani, Ryan Gerritsen, Mark Keck, Thomas Mampilly, Vinay Sharma, Laura Stoia, Timothy Weale, Tianfang Xu
    Natural Noun Phrase Variation for Interactive Characters. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:15-20 [Conf]
  4. Marc Cavazza, Fred Charles
    Dialogue Generation in Character-based Interactive Storytelling. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:21-26 [Conf]
  5. Christian Darken
    Towards Learned Anticipation in Complex Stochastic Environments. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:27-32 [Conf]
  6. Kevin Dill, Denis Papp
    A Goal-Based Architecture for Opposing Player AI. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:33-38 [Conf]
  7. Thomas D'Silva, Roy Janik, Micahel Chrien, Kenneth O. Stanley, Risto Miikkulainen
    Retaining Learned Behavior During Real-Time Neuroevolution. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:39-44 [Conf]
  8. Greg Dunham, Kenneth D. Forbus, Jeffrey M. Usher
    nuWar: A Prototype Sketch-based Strategy Game. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:45-50 [Conf]
  9. Peter Gorniak, Bruce Blumberg
    Sequence Learning by Backward Chaining in Synthetic Characters. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:51-56 [Conf]
  10. Peter Gorniak, Deb Roy
    Speaking with your Sidekick: Understanding Situated Speech in Computer Role Playing Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:57-62 [Conf]
  11. Hai Hoang, Stephen Lee-Urban, Héctor Muñoz-Avila
    Hierarchical Plan Representations for Encoding Strategic Game AI. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:63-68 [Conf]
  12. Marcelo Kallmann
    Scalable Solutions for Interactive Virtual Humans that Can Manipulate Objects. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:69-75 [Conf]
  13. Mike Klaas, Tristram Southey, Warren Cheung
    Particle-Based Communication Among Game Agents. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:75-80 [Conf]
  14. Sandy Louchart, Ruth Aylett, João Dias, Ana Paiva
    Unscripted Narrative for Affectively Driven Characters. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:81-86 [Conf]
  15. Brian Magerko
    Story Representation and Interactive Drama. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:87-92 [Conf]
  16. Michael Mateas, Andrew Stern
    Structuring Content in the Façade Interactive Drama Architecture. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:93-98 [Conf]
  17. Mark J. Nelson, Michael Mateas
    Search-Based Drama Management in the Interactive Fiction Anchorhead. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:99-104 [Conf]
  18. Jeff Orkin
    Agent Architecture Considerations for Real-Time Planning in Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:105-110 [Conf]
  19. Mark O. Riedl, R. Michael Young
    From Linear Story Generation to Branching Story Graphs. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:111-116 [Conf]
  20. David Silver
    Cooperative Pathfinding. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:117-122 [Conf]
  21. Finnegan Southey, Gang Xiao, Robert C. Holte, Mark Trommelen, John W. Buchanan
    Semi-Automated Gameplay Analysis by Machine Learning. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:123-128 [Conf]
  22. Bill Tomlinson
    Negative Behavior Space in the Design of Interactive Agents. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:129-134 [Conf]
  23. Michael van Lent, Mark O. Riedl, Paul Carpenter, Ryan McAlinden, Paul Brobst
    Increasing Replayability with Deliberative and Reactive Planning. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:135-140 [Conf]
  24. Robert Zubek, Ian Horswill
    Hierarchical Parallel Markov Models of Interaction. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:141-146 [Conf]
  25. Joel M. Gompert
    Real-time Simulation of Herds Moving Over Terrain. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:149-150 [Conf]
  26. Stefan Jacobs, Alexander Ferrein, Gerhard Lakemeyer
    Controlling Unreal Tournament 2004 Bots with the Logic-based Action Language GOLOG. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:151-152 [Conf]
  27. Michael Mateas, Andrew Stern
    The Interactive Drama Façade. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:153-154 [Conf]
  28. C. Adam Overholtzer, Simon D. Levy
    Adding Smart Opponents to a First-Person Shooter Video Game through Evolutionary Design. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:155-156 [Conf]
  29. Stuart C. Shapiro, Josephine Anstey, David E. Pape, Trupti Devdas Nayak, Michael Kandefer, Orkan Telhan
    The Trial The Trail, Act 3: A Virtual Reality Drama Using Intelligent Agents. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:157-158 [Conf]
  30. Kenneth O. Stanley, Ryan Cornelius, Risto Miikkulainen
    Real-time Learning in the NERO Video Game. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:159-160 [Conf]
  31. Jonathan Schaeffer, Mike Carbonaro, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Duane Szafron
    Interactive Story Writing Using ScriptEase. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:163-164 [Conf]
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002