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Eugene Fiume: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Dennis Tsichritzis, Eugene Fiume, Simon J. Gibbs, Oscar Nierstrasz
    KNOs: KNowledge Acquisition, Dissemination, and Manipulation Objects. [Citation Graph (2, 0)][DBLP]
    ACM Trans. Inf. Syst., 1987, v:5, n:1, pp:96-112 [Journal]
  2. Eugene Fiume
    Object-Oriented Computer Graphics. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Graphics, 1988, pp:1-27 [Conf]
  3. Meng Sun, Eugene Fiume
    A Technique for Constructing Developable Surfaces. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 1996, pp:176-185 [Conf]
  4. Michael Neff, Eugene Fiume
    A Visual Model For Blast Waves and Francture. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 1999, pp:193-202 [Conf]
  5. Victor Ng-Thow-Hing, Eugene Fiume
    Application-Specific Muscle Representations. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2002, pp:107-116 [Conf]
  6. Marc J. Ouellette, Eugene Fiume
    Approximating the Location of Integrand Discontinuities for Penumbral Illumination With Linear Light Sources. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 1999, pp:66-75 [Conf]
  7. Ken Xu, James Stewart, Eugene Fiume
    Constraint-Based Automatic Placement for Scene Composition. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2002, pp:25-34 [Conf]
  8. Meng Sun, Allan D. Jepson, Eugene Fiume
    Video Input Driven Animation (VIDA). [Citation Graph (0, 0)][DBLP]
    ICCV, 2003, pp:96-103 [Conf]
  9. Hao Zhang, Eugene Fiume
    Butterworth Filtering and Implicit Fairing of Irregular Meshes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:502-506 [Conf]
  10. Silviu Borac, Eugene Fiume
    Wavelet Based Texture Resampling. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:195-204 [Conf]
  11. Marc J. Ouellette, Eugene Fiume
    Approximating the Location of Integrand Discontinuities for Penumbral Illumination with Area Light Sources. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1999, pp:213-224 [Conf]
  12. Xiaohuan Corina Wang, Jérôme Maillot, Eugene Fiume, Victor Ng-Thow-Hing, Andrew Woo, Sanjay Bakshi
    Feature-based Displacement Mapping. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:257-268 [Conf]
  13. George Drettakis, Eugene Fiume
    A fast shadow algorithm for area light sources using backprojection. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1994, pp:223-230 [Conf]
  14. Alain Fournier, Eugene Fiume
    Constant-time filtering with space-variant kernels. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1988, pp:229-238 [Conf]
  15. Joseph Laszlo, Michiel van de Panne, Eugene Fiume
    Interactive control for physically-based animation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:201-208 [Conf]
  16. Joseph Laszlo, Michiel van de Panne, Eugene Fiume
    Limit Cycle Control and Its Application to the Animation of Balancing and Walking. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1996, pp:155-162 [Conf]
  17. Michiel van de Panne, Eugene Fiume, Zvonko G. Vranesic
    Reusable motion synthesis using state-space controllers. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:225-234 [Conf]
  18. Jos Stam, Eugene Fiume
    Turbulent wind fields for gaseous phenomena. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1993, pp:369-376 [Conf]
  19. Jos Stam, Eugene Fiume
    Depicting fire and other gaseous phenomena using diffusion processes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1995, pp:129-136 [Conf]
  20. Karan Singh, Eugene Fiume
    Wires: A Geometric Deformation Technique. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1998, pp:405-414 [Conf]
  21. Hao Zhang, Eugene Fiume
    Shape Matching of 3-D Contours Using Normalized Fourier Descriptors. [Citation Graph (0, 0)][DBLP]
    Shape Modeling International, 2002, pp:261-270 [Conf]
  22. Eugene Fiume
    Estimation of Indirect Physical Properties from Images. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:357- [Conf]
  23. Sherif Ghali, Eugene Fiume, Hans-Peter Seidel
    Object-Space Connectivity-Preserving Shadow Computation. [Citation Graph (0, 0)][DBLP]
    VMV, 2000, pp:281-290 [Conf]
  24. Julien Diener, Lionel Revéret, Eugene Fiume
    Hierarchical retargetting of 2D motion fields to the animation of 3D plant models. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:187-195 [Conf]
  25. Eugene Fiume
    Bit-mapped graphics: A semantics and theory. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1987, v:11, n:2, pp:121-140 [Journal]
  26. Eugene Fiume
    Active objects in the construction of graphical user interfaces. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1989, v:13, n:3, pp:321-327 [Journal]
  27. Xavier Pintado, Eugene Fiume
    Grafields: Field-directed dynamic splines for interactive motion control. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1989, v:13, n:1, pp:77-82 [Journal]
  28. George Drettakis, Eugene Fiume
    Accurate and Consistent Reconstruction of Illumination Functions Using Structured Sampling. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1993, v:12, n:3, pp:273-284 [Journal]
  29. Eugene Fiume
    Obituary, Alain Fournier 1943-2000. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:1, pp:3-4 [Journal]
  30. Eugene Fiume
    Isometric Piecewise Polynomial Curves. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:1, pp:47-58 [Journal]
  31. Eugene Fiume
    A mathematical semantics of rendering I: ideal rendering. [Citation Graph (0, 0)][DBLP]
    Computer Vision, Graphics, and Image Processing, 1989, v:48, n:3, pp:281-303 [Journal]
  32. Eugene Fiume
    A mathematical semantics of rendering : II. Approximation. [Citation Graph (0, 0)][DBLP]
    CVGIP: Graphical Model and Image Processing, 1991, v:53, n:1, pp:19-24 [Journal]
  33. Eugene Fiume
    Coverage masks and convolution tables for fast area sampling. [Citation Graph (0, 0)][DBLP]
    CVGIP: Graphical Model and Image Processing, 1991, v:53, n:1, pp:25-30 [Journal]
  34. Caroline Houle, Eugene Fiume
    Light-Source Modeling Using Pyramidal Light Maps. [Citation Graph (0, 0)][DBLP]
    CVGIP: Graphical Model and Image Processing, 1993, v:55, n:5, pp:346-358 [Journal]
  35. Michiel van de Panne, Eugene Fiume, Zvonko G. Vranesic
    Physically Based Modeling and Control of Turning. [Citation Graph (0, 0)][DBLP]
    CVGIP: Graphical Model and Image Processing, 1993, v:55, n:6, pp:507-521 [Journal]
  36. Michael Neff, Eugene Fiume
    Methods for exploring expressive stance. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2006, v:68, n:2, pp:133-157 [Journal]
  37. Eugene Fiume
    Alain Fournier, 1943-2000: an appreciation. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2000, v:19, n:4, pp:243-245 [Journal]
  38. Marc J. Ouellette, Eugene Fiume
    On numerical solutions to one-dimensional integration problems with applications to linear light sources. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2001, v:20, n:4, pp:232-279 [Journal]
  39. George Drettakis, Eugene Fiume
    Structured Penumbral Irradiance Computation. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 1996, v:2, n:4, pp:299-312 [Journal]

  40. Compact and efficient generation of radiance transfer for dynamically articulated characters. [Citation Graph (, )][DBLP]


  41. Eigentransport for efficient and accurate all-frequency relighting. [Citation Graph (, )][DBLP]


  42. Shadowing Dynamic Scenes with Arbitrary BRDFs. [Citation Graph (, )][DBLP]


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