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Anthony Steed: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Mel Slater, Martin Usoh, Razia Geeas, Anthony Steed
    Creating animations using virtual reality ThatcherWorld: a case study. [Citation Graph (0, 0)][DBLP]
    CA, 1995, pp:50-55 [Conf]
  2. Barry Brown, Ian MacColl, Matthew Chalmers, Areti Galani, Cliff Randell, Anthony Steed
    Lessons from the lighthouse: collaboration in a shared mixed reality system. [Citation Graph (0, 0)][DBLP]
    CHI, 2003, pp:577-584 [Conf]
  3. Andy Crabtree, Steve Benford, Tom Rodden, Chris Greenhalgh, Martin Flintham, Rob Anastasi, Adam Drozd, Matt Adams, Ju Row-Farr, Nick Tandavanitj, Anthony Steed
    Orchestrating a mixed reality game 'on the ground'. [Citation Graph (0, 0)][DBLP]
    CHI, 2004, pp:391-398 [Conf]
  4. Maia Garau, Mel Slater, Vinoba Vinayagamoorthy, Andrea Brogni, Anthony Steed, Martina Angela Sasse
    The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment. [Citation Graph (0, 0)][DBLP]
    CHI, 2003, pp:529-536 [Conf]
  5. William W. Gaver, John Bowers, Andrew Boucher, Hans Gellersen, Sarah Pennington, Albrecht Schmidt, Anthony Steed, Nicolas Villar, Brendan Walker
    The drift table: designing for ludic engagement. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:885-900 [Conf]
  6. Anthony Steed
    Being There Together? [Citation Graph (0, 0)][DBLP]
    DS-RT, 2004, pp:- [Conf]
  7. Katrien Jacobs, Jean-Daniel Nahmias, Cameron Angus, Alex Reche Martinez, Céline Loscos, Anthony Steed
    Automatic generation of consistent shadows for augmented reality. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2005, pp:113-120 [Conf]
  8. Anthony Steed, Ian MacColl, Cliff Randell, Barry Brown, Matthew Chalmers, Chris Greenhalgh
    Models of Space in a Mixed-Reality System. [Citation Graph (0, 0)][DBLP]
    IV, 2004, pp:768-777 [Conf]
  9. M. Gillies, Vinoba Vinayagamoorthy, D. Robeterson, Anthony Steed
    A Platform Independent Architecture for Virtual Characters and Avatars. [Citation Graph (0, 0)][DBLP]
    IVA, 2005, pp:492- [Conf]
  10. Ashweeni Kumar Beeharee, Anthony Steed
    Filtering Location-Based Information Using Visibility. [Citation Graph (0, 0)][DBLP]
    LoCA, 2005, pp:306-315 [Conf]
  11. Richard Milton, Anthony Steed
    Correcting GPS Readings from a Tracked Mobile Sensor. [Citation Graph (0, 0)][DBLP]
    LoCA, 2005, pp:83-94 [Conf]
  12. Ashweeni Kumar Beeharee, Anthony Steed
    A natural wayfinding exploiting photos in pedestrian navigation systems. [Citation Graph (0, 0)][DBLP]
    Mobile HCI, 2006, pp:81-88 [Conf]
  13. Anthony Steed
    Supporting Mobile Applications with Real-Time Visualisation of GPS Availability. [Citation Graph (0, 0)][DBLP]
    Mobile HCI, 2004, pp:373-377 [Conf]
  14. Anthony Steed, Maria Spante, Ilona Heldal, Ann-Sofie Axelsson, Ralph Schroeder
    Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:51-54 [Conf]
  15. Martin Usoh, Kevin Arthur, Mary C. Whitton, Rui Bastos, Anthony Steed, Mel Slater, Frederick P. Brooks Jr.
    Walking > Walking-in-Place > Flying, in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1999, pp:359-364 [Conf]
  16. Anthony Steed, Salvatore Spinello, Ben Croxford, Richard Milton
    Data Visualization within Urban Models. [Citation Graph (0, 0)][DBLP]
    TPCG, 2004, pp:9-16 [Conf]
  17. Anthony Steed, Daniel C. Alexander, Philip A. Cook, Chris Parker
    Visualizing Diffusion-Weighted MRI Data Using Collaborative Virtual Environment and Grid Technologies. [Citation Graph (0, 0)][DBLP]
    TPCG, 2003, pp:156-161 [Conf]
  18. Stephen R. Ellis, Katerina Mania, Alan Chalmers, Mark Billinghurst, Anthony Steed
    Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies. [Citation Graph (0, 0)][DBLP]
    VR, 2001, pp:310- [Conf]
  19. Katerina Mania, Stephen R. Ellis, Mark Billinghurst, Anthony Steed
    Tutorial 1: Usability Evaluation Techniques for Virtual Reality Technologies. [Citation Graph (0, 0)][DBLP]
    VR, 2002, pp:299-0 [Conf]
  20. Anthony Steed, Mel Slater, Amela Sadagic, Adrian Bullock, Jolanda G. Tromp
    Leadership and Collaboration in Shared Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 1999, pp:112-0 [Conf]
  21. J. Howell, Yiorgos Chrysanthou, Anthony Steed, Mel Slater
    A market model for level of detail control. [Citation Graph (0, 0)][DBLP]
    VRST, 1999, pp:96-103 [Conf]
  22. Russell Freeman, Anthony Steed, Bin Zhou
    Rapid scene modelling, registration and specification for mixed reality systems. [Citation Graph (0, 0)][DBLP]
    VRST, 2005, pp:147-150 [Conf]
  23. David Roberts, Robin Wolff, Oliver Otto, Dieter Kranzlmüller, Christoph Anthes, Anthony Steed
    Supporting social human communication between distributed walk-in displays. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:81-88 [Conf]
  24. Anthony Steed
    Efficient navigation around complex virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 1997, pp:173-180 [Conf]
  25. Anthony Steed, Roula Abou-Haidar
    Partitioning crowded virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 2003, pp:7-14 [Conf]
  26. Anthony Steed, Emmanuel Frécon, Anneli Avatare Nöu, Duncan Pemberton, Gareth Smith
    The London Travel Demonstrator. [Citation Graph (0, 0)][DBLP]
    VRST, 1999, pp:50-57 [Conf]
  27. Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Steed, Mel Slater
    Variations in physiological responses of participants during different stages of an immersive virtual environment experiment. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:376-382 [Conf]
  28. Ian MacColl, David E. Millard, Cliff Randell, Anthony Steed, Barry Brown, Steve Benford, Matthew Chalmers, Ruth Conroy Dalton, Nick Sheep Dalton, Areti Galani, Chris Greenhalgh, Danius T. Michaelides, Tom Rodden, Ian Taylor, Mark J. Weal
    Shared visiting in EQUATOR city. [Citation Graph (0, 0)][DBLP]
    CVE, 2002, pp:88-94 [Conf]
  29. Ralph Schroeder, Anthony Steed, Ann-Sofie Axelsson, Ilona Heldal, Åsa Abelin, Josef Wideström, Alexander Nilsson, Mel Slater
    Collaborating in networked immersive spaces: as good as being there together? [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2001, v:25, n:5, pp:781-788 [Journal]
  30. Anthony Steed, Mel Slater
    3D Interaction with the Desktop Bat. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:2, pp:97-104 [Journal]
  31. Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed, Mel Slater
    An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2004, v:23, n:1, pp:1-12 [Journal]
  32. Emmanuel Frécon, Gareth Smith, Anthony Steed, Mårten Stenius, Olov Ståhl
    An Overview of the COVEN Platform. [Citation Graph (0, 0)][DBLP]
    Presence, 2001, v:10, n:1, pp:109-127 [Journal]
  33. David Lloyd, Anthony Steed, Adrian Bullock, Chris Greenhalgh, Emmanuel Frécon
    Making Networked Virtual Environments Work. [Citation Graph (0, 0)][DBLP]
    Presence, 2001, v:10, n:2, pp:142-159 [Journal]
  34. David J. Roberts, Robin Wolff, Oliver Otto, Anthony Steed
    Constructing a Gazebo: Supporting Team Work in a Tightly Coupled, Distributed Task in Virtual Reality. [Citation Graph (0, 0)][DBLP]
    Presence, 2003, v:12, n:6, pp:644-657 [Journal]
  35. Mel Slater, Anthony Steed
    A Virtual Presence Counter. [Citation Graph (0, 0)][DBLP]
    Presence, 2000, v:9, n:5, pp:413-434 [Journal]
  36. Mel Slater, Martin Usoh, Anthony Steed
    Depth of Presence in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Presence, 1994, v:3, n:2, pp:130-144 [Journal]
  37. Anthony Steed, Mashhuda Glencross, Allen Bierbaum
    Product Review: An Overview of Cluster Solutions for Immersive Displays. [Citation Graph (0, 0)][DBLP]
    Presence, 2003, v:12, n:4, pp:437-440 [Journal]
  38. Jolanda G. Tromp, Anthony Steed, John R. Wilson
    Systematic Usability Evaluation and Design Issues for Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Presence, 2003, v:12, n:3, pp:241-267 [Journal]
  39. Ilona Heldal, Anthony Steed, Maria Spante, Ralph Schroeder, Sophia Bengtsson, Marja Partanen
    Successes and Failures in Co-Present Situations. [Citation Graph (0, 0)][DBLP]
    Presence, 2005, v:14, n:5, pp:563-579 [Journal]
  40. Anthony Steed, Chris Parker
    Evaluating Effectiveness of Interaction Techniques across Immersive Virtual Environmental Systems. [Citation Graph (0, 0)][DBLP]
    Presence, 2005, v:14, n:5, pp:511-527 [Journal]
  41. Robert Leeb, Claudia Keinrath, Doron Friedman, Christoph Guger, Reinhold Scherer, Christa Neuper, Maia Garau, Angus Antley, Anthony Steed, Mel Slater, Gert Pfurtscheller
    Walking by Thinking: The Brainwaves Are Crucial, Not the Muscles! [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:5, pp:500-514 [Journal]
  42. Anthony Steed, Cameron Angus
    Enabling Scalability by Partitioning Virtual Environments Using Frontier Sets. [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:1, pp:77-92 [Journal]
  43. Doron Friedman, Andrea Brogni, Christoph Guger, Angus Antley, Anthony Steed, Mel Slater
    Sharing and Analyzing Data from Presence Experiments. [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:5, pp:599-610 [Journal]
  44. Doron Friedman, Robert Leeb, Christoph Guger, Anthony Steed, Gert Pfurtscheller, Mel Slater
    Navigating Virtual Reality by Thought: What Is It Like? [Citation Graph (0, 0)][DBLP]
    Presence, 2007, v:16, n:1, pp:100-110 [Journal]
  45. Mel Slater, Martin Usoh, Anthony Steed
    Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Comput.-Hum. Interact., 1995, v:2, n:3, pp:201-219 [Journal]
  46. Steve Benford, Holger Schnädelbach, Boriana Koleva, Rob Anastasi, Chris Greenhalgh, Tom Rodden, Jonathan Green, Ahmed Ghali, Tony P. Pridmore, Bill Gaver, Andy Boucher, Brendan Walker, Sarah Pennington, Albrecht Schmidt, Hans Gellersen, Anthony Steed
    Expected, sensed, and desired: A framework for designing sensing-based interaction. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Comput.-Hum. Interact., 2005, v:12, n:1, pp:3-30 [Journal]
  47. Ashweeni Kumar Beeharee, Anthony Steed
    Minimising Pedestrian Navigational Ambiguities Through Geoannotation and Temporal Tagging. [Citation Graph (0, 0)][DBLP]
    HCI (2), 2007, pp:748-757 [Conf]
  48. Doron Friedman, Anthony Steed, Mel Slater
    Spatial Social Behavior in Second Life. [Citation Graph (0, 0)][DBLP]
    IVA, 2007, pp:252-263 [Conf]
  49. Ashweeni Kumar Beeharee, Anthony Steed
    Exploiting real world knowledge in ubiquitous applications. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2007, v:11, n:6, pp:429-437 [Journal]

  50. Mutable mapping: gradual re-routing of OSC control data as a form of artistic performance. [Citation Graph (, )][DBLP]

  51. A novel brain-computer interface using a multi-touch surface. [Citation Graph (, )][DBLP]

  52. Lie tracking: social presence, truth and deception in avatar-mediated telecommunication. [Citation Graph (, )][DBLP]

  53. Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments. [Citation Graph (, )][DBLP]

  54. A Tool for Replay and Analysis of Gaze-Enhanced Multiparty Sessions Captured in Immersive Collaborative Environments. [Citation Graph (, )][DBLP]

  55. Communicating Eye Gaze across a Distance without Rooting Participants to the Spot. [Citation Graph (, )][DBLP]

  56. A Method for Predicting Marker Tracking Error. [Citation Graph (, )][DBLP]

  57. High-Fidelity Avatar Eye-Representation. [Citation Graph (, )][DBLP]

  58. Workshop 1: The Future Standards for Immersive VR. [Citation Graph (, )][DBLP]

  59. Evaluating the Influence of Haptic Force-Feedback on 3D Selection Tasks using Natural Egocentric Gestures. [Citation Graph (, )][DBLP]

  60. Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments. [Citation Graph (, )][DBLP]

  61. Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together. [Citation Graph (, )][DBLP]

  62. Does a Gradual Transition to the Virtual World increase Presence? [Citation Graph (, )][DBLP]

  63. Is the rubber hand illusion induced by immersive virtual reality? [Citation Graph (, )][DBLP]

  64. A simple method for estimating the latency of interactive, real-time graphics simulations. [Citation Graph (, )][DBLP]

  65. A saliency-based method of simulating visual attention in virtual scenes. [Citation Graph (, )][DBLP]

  66. Profiling the behaviour of 3D selection tasks on movement time when using natural haptic pointing gestures. [Citation Graph (, )][DBLP]

  67. The role of posture in the communication of affect in an immersive virtual environment. [Citation Graph (, )][DBLP]

  68. Editor's introduction. [Citation Graph (, )][DBLP]

  69. Gradual transitions and their effects on presence and distance estimation. [Citation Graph (, )][DBLP]

  70. Understanding and Realizing Presence in the Presenccia Project. [Citation Graph (, )][DBLP]

  71. Future Standards for Immersive VR: Report on the IEEE Virtual Reality 2007 Workshop. [Citation Graph (, )][DBLP]

  72. Practicing What We Preach: IEEE VR 2009 Virtual Program Committee Meeting. [Citation Graph (, )][DBLP]

  73. Public Speaking in Virtual Reality: Facing an Audience of Avatars. [Citation Graph (, )][DBLP]

  74. Small Group Behavior Experiments in the Coven Project. [Citation Graph (, )][DBLP]

  75. Eye gaze in virtual environments: evaluating the need and initial work on implementation. [Citation Graph (, )][DBLP]

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