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Reinhard Klein: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Gerhard H. Bendels, Michael Guthe, Reinhard Klein
    Free-form modelling for surface inpainting. [Citation Graph (0, 0)][DBLP]
    Afrigraph, 2006, pp:49-58 [Conf]
  2. Gerhard H. Bendels, Ferenc Kahlesz, Reinhard Klein
    Towards the next generation of 3D content creation. [Citation Graph (0, 0)][DBLP]
    AVI, 2004, pp:283-289 [Conf]
  3. Pavel Borodin, Gabriel Zachmann, Reinhard Klein
    Consistent Normal Orientation for Polygonal Meshes. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:18-25 [Conf]
  4. Ferenc Kahlesz, Gabriel Zachmann, Reinhard Klein
    Visual-Fidelity? Dataglove Calibration. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:403-410 [Conf]
  5. Gero Müller, Jan Meseth, Reinhard Klein
    Fast Environmental Lighting for Local-PCA Encoded BTFs. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:198-205 [Conf]
  6. Andreas Schilling, Reinhard Klein, Wolfgang Straßer
    Illumination Dependent Refinement of Multiresolution Meshes. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1998, pp:680-687 [Conf]
  7. Mirko Sattler, Ralf Sarlette, Reinhard Klein
    Probabilistic Motion Sequence Generation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:514-517 [Conf]
  8. Reinhard Klein
    Surfaces in an object-oriented geometric framework. [Citation Graph (0, 0)][DBLP]
    Graphics and Robotics, 1993, pp:175-190 [Conf]
  9. Reinhard Klein
    Construction Of the Constrained Delaunay Triangulation Of A Polygonal Domain. [Citation Graph (0, 0)][DBLP]
    CAD Systems Development, 1995, pp:313-326 [Conf]
  10. Jan Kautz, Mirko Sattler, Ralf Sarlette, Reinhard Klein, Hans-Peter Seidel
    Decoupling BRDFs from Surface Mesostructures. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2004, pp:177-184 [Conf]
  11. Reinhard Klein
    Linear Approximation of Trimmed Surfaces. [Citation Graph (0, 0)][DBLP]
    IMA Conference on the Mathematics of Surfaces, 1994, pp:201-212 [Conf]
  12. Patrick Degener, Jan Meseth, Reinhard Klein
    An Adaptable Surface Parameterization Method. [Citation Graph (0, 0)][DBLP]
    IMR, 2003, pp:201-213 [Conf]
  13. Zoltán Nagy, Marcin Novotni, Reinhard Klein
    Enhancing Fourier Volume Rendering Using Contour Extraction. [Citation Graph (0, 0)][DBLP]
    MICCAI (2), 2004, pp:470-477 [Conf]
  14. Philipp Slusallek, Reinhard Klein, Andreas Kolb, Günther Greiner
    An Object-Oriented Approach to Curves and Surfaces. [Citation Graph (0, 0)][DBLP]
    Workshop on Object-Oriented Graphics, 1994, pp:33-44 [Conf]
  15. Alexander Greß, Reinhard Klein
    Efficient Representation and Extraction of 2-Manifold Isosurfaces Using kd-Trees. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:364-376 [Conf]
  16. Michael Guthe, Jan Meseth, Reinhard Klein
    Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2002, pp:204-213 [Conf]
  17. Reinhard Klein, Daniel Cohen-Or, Tobias Hüttner
    Incremental view-dependent multiresolution triangulation of terrain. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1997, pp:127-0 [Conf]
  18. Reinhard Klein, Andreas Schilling, Wolfgang Straßer
    Reconstruction and Simplification of Surfaces from Contours. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:198-207 [Conf]
  19. Zoltán Nagy, Reinhard Klein
    Depth-Peeling for Texture-Based Volume Rendering. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:429-433 [Conf]
  20. Zoltán Nagy, Gero Müller, Reinhard Klein
    Classification for Fourier Volume Rendering. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:51-58 [Conf]
  21. Michael Guthe, Pavel Borodin, Ákos Balázs, Reinhard Klein
    Real-time appearance preserving out-of-core rendering with shadows. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:69-80 [Conf]
  22. Mirko Sattler, Ralf Sarlette, Reinhard Klein
    Efficient and Realistic Visualization of Cloth. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:167-178 [Conf]
  23. Reinhard Klein, Frank Hanisch
    Web-basierter Unterricht in der Computergraphik: Konzepte und Realisierung von interaktiven Online-Kursen. [Citation Graph (0, 0)][DBLP]
    Informatik und Ausbildung, 1998, pp:165-175 [Conf]
  24. Gerhard H. Bendels, Reinhard Klein
    Mesh Forging: Editing of 3D-Meshes Using Implicitly Defined Occluders. [Citation Graph (0, 0)][DBLP]
    Symposium on Geometry Processing, 2003, pp:207-217 [Conf]
  25. Ferenc Kahlesz, Ákos Balázs, Reinhard Klein
    Multiresolution rendering by sewing trimmed NURBS surfaces. [Citation Graph (0, 0)][DBLP]
    Symposium on Solid Modeling and Applications, 2002, pp:281-288 [Conf]
  26. Reinhard Klein, Wolfgang Straßer
    Large mesh generation from boundary models with parametric face representation. [Citation Graph (0, 0)][DBLP]
    Symposium on Solid Modeling and Applications, 1995, pp:431-440 [Conf]
  27. Marcin Novotni, Reinhard Klein
    3D zernike descriptors for content based shape retrieval. [Citation Graph (0, 0)][DBLP]
    Symposium on Solid Modeling and Applications, 2003, pp:216-225 [Conf]
  28. Marcin Novotni, Reinhard Klein
    A Geometric Approach to 3D Object Comparison. [Citation Graph (0, 0)][DBLP]
    Shape Modeling International, 2001, pp:167-175 [Conf]
  29. Gerhard H. Bendels, Patrick Degener, Roland Wahl, Marcel Körtgen, Reinhard Klein
    Image-Based Registration of 3D-Range Data Using Feature Surface Elements. [Citation Graph (0, 0)][DBLP]
    VAST, 2004, pp:115-124 [Conf]
  30. Michael Guthe, Ákos Balázs, Reinhard Klein
    Interactive High Quality Trimmed NURBS Visualization Using Appearance Preserving Tessellation. [Citation Graph (0, 0)][DBLP]
    VisSym, 2004, pp:211-220 [Conf]
  31. Reinhard Klein, Gunther Liebich, Wolfgang Straßer
    Mesh Reduction with Error Control. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1996, pp:311-318 [Conf]
  32. Gerhard H. Bendels, Reinhard Klein, Andreas Schilling
    Image and 3D-Object Editing with Precisely Specified Editing Regions. [Citation Graph (0, 0)][DBLP]
    VMV, 2003, pp:451-459 [Conf]
  33. Pavel Borodin, Michael Guthe, Reinhard Klein
    Out-of-Core Simplification with Guaranteed Error Tolerance. [Citation Graph (0, 0)][DBLP]
    VMV, 2003, pp:309-316 [Conf]
  34. Michael Guthe, Ákos Balázs, Reinhard Klein
    Real-time out-of-core trimmed NURBS rendering and editing. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:323-330 [Conf]
  35. Jan Meseth, Reinhard Klein
    Memory Efficient Billboard Clouds for BTF Textured Objects. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:167-174 [Conf]
  36. Gero Müller, Jan Meseth, Reinhard Klein
    Compression and Real-Time Rendering of Measured BTFs Using Local PCA. [Citation Graph (0, 0)][DBLP]
    VMV, 2003, pp:271-279 [Conf]
  37. Mirko Sattler, Ralf Sarlette, Gabriel Zachmann, Reinhard Klein
    Hardware-accelerated ambient occlusion computation. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:331-338 [Conf]
  38. Ákos Balázs, Michael Guthe, Reinhard Klein
    Efficient Trimmed NURBS Tessellation. [Citation Graph (0, 0)][DBLP]
    WSCG, 2004, pp:27-34 [Conf]
  39. Gerhard H. Bendels, Reinhard Klein, Mandana Samimi, Alfred Schmitz
    Statistical Shape Analysis for Computer Aided Spine Deformity Detection. [Citation Graph (0, 0)][DBLP]
    WSCG (Journal Papers), 2005, pp:57-64 [Conf]
  40. Colette Elcacho, Thomas Dingel, Reinhard Klein
    Object-Centered Navigation in Virtual Construction Applications. [Citation Graph (0, 0)][DBLP]
    WSCG, 2001, pp:33-40 [Conf]
  41. Michael Guthe, Pavel Borodin, Reinhard Klein
    Fast and Accurate Hausdorff Distance Calculation between Meshes. [Citation Graph (0, 0)][DBLP]
    WSCG (Journal Papers), 2005, pp:41-48 [Conf]
  42. Michael Guthe, Reinhard Klein
    Efficient NURBS Rendering using View-Dependent LOD and Normal Maps. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  43. Marcin Novotni, Reinhard Klein
    Computing Geodesic Paths on Triangular Meshes. [Citation Graph (0, 0)][DBLP]
    WSCG, 2002, pp:341-348 [Conf]
  44. Zoltán Nagy, Reinhard Klein
    High-Quality Silhouette Illustration for Texture-Based Volume Rendering. [Citation Graph (0, 0)][DBLP]
    WSCG, 2004, pp:301-308 [Conf]
  45. Roland Wahl, Manuel Massing, Patrick Degener, Michael Guthe, Reinhard Klein
    Scalable Compression and Rendering of Textured Terrain Data. [Citation Graph (0, 0)][DBLP]
    WSCG, 2004, pp:521-528 [Conf]
  46. Günther Greiner, Andreas Kolb, Ronald Pfeifle, Hans-Peter Seidel, Philipp Slusallek, Miguel Encarnação, Reinhard Klein
    A platform for visualizing curves and surfaces. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1995, v:27, n:7, pp:559-566 [Journal]
  47. Marcin Novotni, Reinhard Klein
    Shape retrieval using 3D Zernike descriptors. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 2004, v:36, n:11, pp:1047-1062 [Journal]
  48. Ákos Balázs, Michael Guthe, Reinhard Klein
    Fat borders: gap filling for efficient view-dependent LOD NURBS rendering. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:79-85 [Journal]
  49. Michael Guthe, Reinhard Klein
    Streaming HLODs: an out-of-core viewer for network visualization of huge polygon models. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:43-50 [Journal]
  50. Jan Meseth, Gero Müller, Reinhard Klein
    Reflectance field based real-time, high-quality rendering of bidirectional texture functions. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:105-112 [Journal]
  51. Reinhard Klein
    Multiresolution representations for surfaces meshes based on the vertex decimation method. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:1, pp:13-26 [Journal]
  52. Andreas Schilling, Reinhard Klein
    Rendering of multiresolution models with texture. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:6, pp:667-674 [Journal]
  53. Michael Guthe, Reinhard Klein
    Automatic Texture Atlas Generation from Trimmed NURBS Models. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:3, pp:453-462 [Journal]
  54. Alexander Greß, Reinhard Klein
    Efficient representation and extraction of 2-manifold isosurfaces using kd-trees. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2004, v:66, n:6, pp:370-397 [Journal]
  55. Reinhard Klein, Andreas Schilling, Wolfgang Straßer
    Reconstruction and Simplification of Surfaces from Contours. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2000, v:62, n:6, pp:429-443 [Journal]
  56. Markus Wacker, Michael Keckeisen, Stefan Kimmerle, Wolfgang Straßer, Volker Luckas, Clemens Groß, Arnulph Fuhrmann, Mirko Sattler, Ralf Sarlette, Reinhard Klein
    Virtual Try-On. [Citation Graph (0, 0)][DBLP]
    Informatik Spektrum, 2004, v:27, n:6, pp:504-511 [Journal]
  57. Reinhard Klein, Daniel Cohen-Or, Tobias Hüttner
    Incremental view-dependent multiresolution triangulation of terrain. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1998, v:9, n:3, pp:129-143 [Journal]
  58. Michael Guthe, Ákos Balázs, Reinhard Klein
    GPU-based trimming and tessellation of NURBS and T-Spline surfaces. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:1016-1023 [Journal]
  59. Reinhard Klein, Andreas Schilling
    Efficient rendering of multiresolution meshes with guaranteed image quality. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1999, v:15, n:9, pp:443-452 [Journal]
  60. Jan Meseth, Michael Guthe, Reinhard Klein
    Interactive fragment tracing. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:591-600 [Journal]
  61. Patrick Degener, Reinhard Klein
    Texture Atlas Generation for Inconsistent Meshes and Point Sets. [Citation Graph (0, 0)][DBLP]
    Shape Modeling International, 2007, pp:156-168 [Conf]
  62. Andre Nicoll, Jan Meseth, Gero Müller, Reinhard Klein
    Fractional Fourier Texture Masks: Guiding Near-Regular Texture Synthesis. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:3, pp:569-579 [Journal]
  63. Gero Müller, Jan Meseth, Mirko Sattler, Ralf Sarlette, Reinhard Klein
    Acquisition, Synthesis, and Rendering of Bidirectional Texture Functions. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:1, pp:83-109 [Journal]

  64. The PROBADO Project - Approach and Lessons Learned in Building a Digital Library System for Heterogeneous Non-textual Documents. [Citation Graph (, )][DBLP]


  65. Simple and Efficient Mesh Editing with Consistent Local Frames. [Citation Graph (, )][DBLP]


  66. Augmented Compression for Server-Side Rendering. [Citation Graph (, )][DBLP]


  67. Learning Distinctive Local Object Characteristics for 3D Shape Retrieval. [Citation Graph (, )][DBLP]


  68. 1-2-tree: Semantic Modeling and Editing of Trees. [Citation Graph (, )][DBLP]


  69. Efficient Resampling, Compression and Rendering of Metallic and Pearlescent Paint. [Citation Graph (, )][DBLP]


  70. Simultaneous 4 gestures 6 DOF real-time two-hand tracking without any markers. [Citation Graph (, )][DBLP]


  71. Exploitation of human shadow perception for fast shadow rendering. [Citation Graph (, )][DBLP]


  72. Verification of rendering quality from measured BTFs. [Citation Graph (, )][DBLP]


  73. A 3D Shape Benchmark for Retrieval and Automatic Classification of Architectural Data. [Citation Graph (, )][DBLP]


  74. Fast vector quantization for efficient rendering of compressed point-clouds. [Citation Graph (, )][DBLP]


  75. Robust normal estimation for point clouds with sharp features. [Citation Graph (, )][DBLP]


  76. GPU-based Collision Detection for Deformable Parameterized Surfaces. [Citation Graph (, )][DBLP]


  77. Data-driven Local Coordinate Systems for Image-Based Rendering. [Citation Graph (, )][DBLP]


  78. Markerless 4 gestures 6 DOF real-time visual tracking of the human hand with automatic initialization. [Citation Graph (, )][DBLP]


  79. Efficient RANSAC for Point-Cloud Shape Detection. [Citation Graph (, )][DBLP]


  80. Photo-realistic Rendering of Metallic Car Paint from Image-Based Measurements. [Citation Graph (, )][DBLP]


  81. Context Aware Terrain Visualization for Wayfinding and Navigation. [Citation Graph (, )][DBLP]


  82. BTF-CIELab: A Perceptual Difference Measure for Quality Assessment and Compression of BTFs. [Citation Graph (, )][DBLP]


  83. Heightfield and spatially varying BRDF Reconstruction for Materials with Interreflections. [Citation Graph (, )][DBLP]


  84. Completion and Reconstruction with Primitive Shapes. [Citation Graph (, )][DBLP]


  85. BTF Compression via Sparse Tensor Decomposition. [Citation Graph (, )][DBLP]


  86. Variational Surface Approximation and Model Selection. [Citation Graph (, )][DBLP]


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