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Markus H. Gross :
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Markus H. Gross Point Samples for Efficient 3D Processing and Content Creation. [Citation Graph (0, 0)][DBLP ] 3DPVT, 2004, pp:742- [Conf ] A. Dreger , Markus H. Gross , J. Schlegel Multiresolution Triangular B-Spline Surfaces. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 1998, pp:166-177 [Conf ] Matthias Müller , Matthias Teschner , Markus H. Gross Physically-Based Simulation of Objects Represented by Surface Meshes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:26-33 [Conf ] Christoph Niederberger , Dejan Radovic , Markus H. Gross Generic Path Planning for Real-Time Applications. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:299-306 [Conf ] Matthias Teschner , Bruno Heidelberger , Matthias Müller , Markus H. Gross A Versatile and Robust Model for Geometrically Complex Deformable Solids. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:312-319 [Conf ] Markus H. Gross , Frank Seibert Multispektralklassifikation von Fernerkundungsdaten mittels Neuronaler Netze. [Citation Graph (0, 0)][DBLP ] DAGM-Symposium, 1991, pp:88-93 [Conf ] Markus H. Gross , Frank Seibert Neural network image analysis for environmental protection. [Citation Graph (0, 0)][DBLP ] Visualisierung von Umweltdaten, 1991, pp:31-43 [Conf ] Markus H. Gross Integrated Volume Rendering and Data Analysis in Wavelet Spaces. [Citation Graph (0, 0)][DBLP ] Scientific Visualization, 1994, pp:149-177 [Conf ] Markus H. Gross , David Kleiner Wiener Splines. [Citation Graph (0, 0)][DBLP ] Scientific Visualization, 1997, pp:83-94 [Conf ] Matthias Müller , Markus H. Gross Interactive Virtual Materials. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2004, pp:239-246 [Conf ] Markus H. Gross , Rolf M. Koch , Lars Lippert , A. Dreger Multiscale Image Texture Analysis in Wavelet Spaces. [Citation Graph (0, 0)][DBLP ] ICIP (3), 1994, pp:412-416 [Conf ] Edouard Lamboray , Stephan Würmlin , Michael Waschbüsch , Markus H. Gross , Hanspeter Pfister Unconstrained free-viewpoint video coding. [Citation Graph (0, 0)][DBLP ] ICIP, 2004, pp:3261-3264 [Conf ] Markus H. Gross , T. C. Sprenger , J. Finger Visualizing Information on a Sphere. [Citation Graph (0, 0)][DBLP ] INFOVIS, 1997, pp:11-16 [Conf ] T. C. Sprenger , Markus H. Gross , Daniel Bielser , T. Strasser IVORY - An Object-Oriented Framework for Physics-Based Information Visualization in Java. [Citation Graph (0, 0)][DBLP ] INFOVIS, 1998, pp:79-86 [Conf ] Daniel Cotting , Martin Näf , Markus H. Gross , Henry Fuchs Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display. [Citation Graph (0, 0)][DBLP ] ISMAR, 2004, pp:100-109 [Conf ] Andreas Butz , Markus H. Gross , Antonio Krüger TUISTER: a tangible UI for hierarchical structures. [Citation Graph (0, 0)][DBLP ] Intelligent User Interfaces, 2004, pp:223-225 [Conf ] Matthias Harders , D. Steinemann , M. Gross , Gábor Székely A Hybrid Cutting Approach for Hysteroscopy Simulation. [Citation Graph (0, 0)][DBLP ] MICCAI (2), 2005, pp:567-574 [Conf ] Markus H. Gross Processing and Rendering of Point Sampled Geometry. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2001, pp:210-211 [Conf ] Daniel Bielser , Markus H. Gross Interactive Simulation of Surgical Cuts. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:116-125 [Conf ] Daniel Bielser , Pascal Glardon , Matthias Teschner , Markus H. Gross A State Machine for Real-Time Cutting of Tetrahedral Meshes. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:377-0 [Conf ] Reto Lütolf , Bernt Schiele , Markus H. Gross The Light Field Oracle. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2002, pp:116-126 [Conf ] S. H. Martin Roth , Patrick Diezi , Markus H. Gross Triangular Bézier Clippin. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:413-414 [Conf ] Martin Wicke , Matthias Teschner , Markus H. Gross CSG Tree Rendering for Point-Sampled Objects. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:160-168 [Conf ] Stephan Würmlin , Edouard Lamboray , Oliver G. Staadt , Markus H. Gross 3D Video Recorder. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2002, pp:325-334 [Conf ] Mark Pauly , Niloy J. Mitra , Joachim Giesen , Markus H. Gross , Leonidas J. Guibas Example-Based 3D Scan Completion. [Citation Graph (0, 0)][DBLP ] Symposium on Geometry Processing, 2005, pp:23-32 [Conf ] Rolf M. Koch , Markus H. Gross , Friedrich R. Carls , Daniel F. von Büren , George Fankhauser , Yoav I. H. Parish Simulating Facial Surgery Using Finite Element Models. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1996, pp:421-428 [Conf ] Mark Pauly , Markus H. Gross Spectral processing of point-sampled geometry. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2001, pp:379-386 [Conf ] Hanspeter Pfister , Matthias Zwicker , Jeroen van Baar , Markus H. Gross Surfels: surface elements as rendering primitives. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2000, pp:335-342 [Conf ] Matthias Zwicker , Hanspeter Pfister , Jeroen van Baar , Markus H. Gross Surface splatting. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2001, pp:371-378 [Conf ] Matthias Zwicker , Mark Pauly , Oliver Knoll , Markus H. Gross Pointshop 3D: an interactive system for point-based surface editing. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2002, pp:322-329 [Conf ] Daniel Cotting , Tim Weyrich , Mark Pauly , Markus H. Gross Robust Watermarking of Point-Sampled Geometry. [Citation Graph (0, 0)][DBLP ] SMI, 2004, pp:233-242 [Conf ] Daniel Cotting , Tim Weyrich , Mark Pauly , Markus H. Gross Robust Watermarking of Point-Sampled Geometry (Figures 6, 7, 8, 9, 10, 11, 12, 13, and 14). [Citation Graph (0, 0)][DBLP ] SMI, 2004, pp:392- [Conf ] Daniel Cotting , Markus H. Gross Interactive environment-aware display bubbles. [Citation Graph (0, 0)][DBLP ] UIST, 2006, pp:245-254 [Conf ] Markus H. Gross Ein integriertes Visualisierungs- und Simulationssystem für den Umweltbereich. [Citation Graph (0, 0)][DBLP ] Informatik für den Umweltschutz, 1990, pp:808-817 [Conf ] Markus H. Gross Effiziente Visualisierungstechniken für den Umweltschutz. [Citation Graph (0, 0)][DBLP ] Visualisierung von Umweltdaten, 1990, pp:63-75 [Conf ] Markus H. Gross , Volker Kühn Integrating Simulation and Visualization for Environmental Analysis. [Citation Graph (0, 0)][DBLP ] Informatik für den Umweltschutz, 1991, pp:385-397 [Conf ] Ming C. Hao , Umeshwar Dayal , Daniel Cotting , Thomas Holenstein , Markus H. Gross Accelerated Force Computation for Physics-Based Information Visualization. [Citation Graph (0, 0)][DBLP ] VisSym, 2003, pp:- [Conf ] Andreas Hubeli , Markus H. Gross Fairing of non-manifolds for visualization. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 2000, pp:407-414 [Conf ] Andreas Hubeli , Markus H. Gross Multiresolution Feature Extraction from Unstructured Meshes. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 2001, pp:- [Conf ] Mark Pauly , Markus H. Gross , Leif Kobbelt Efficient Simplification of Point-Sampled Surfaces. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 2002, pp:- [Conf ] Christian Sigg , Ronald Peikert , Markus Gross Signed Distance Transform Using Graphics Hardware. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 2003, pp:83-90 [Conf ] T. C. Sprenger , R. Brunella , Markus H. Gross H-BLOB: a hierarchical visual clustering method using implicit surfaces. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 2000, pp:61-68 [Conf ] Oliver G. Staadt , Markus H. Gross Progressive tetrahedralizations. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 1998, pp:397-402 [Conf ] Oliver G. Staadt , Markus H. Gross , Roger Gatti Fast Multiresolution Surface Meshing. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 1995, pp:135-142 [Conf ] Oliver G. Staadt , Markus H. Gross , Roger Weber Multiresolution compression and reconstruction. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 1997, pp:337-346 [Conf ] Oliver Staubli , Christian Sigg , Ronald Peikert , Markus Gross , Daniel Gubler Volume rendering of smoke propagation CFD data. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 2005, pp:43- [Conf ] Matthias Zwicker , Hanspeter Pfister , Jeroen van Baar , Markus H. Gross EWA Volume Splatting. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 2001, pp:- [Conf ] Bruno Heidelberger , Matthias Teschner , Markus H. Gross Real-Time Volumetric Intersections of Deforming Objects. [Citation Graph (0, 0)][DBLP ] VMV, 2003, pp:461-468 [Conf ] Bruno Heidelberger , Matthias Teschner , Richard Keiser , Matthias Müller , Markus H. Gross Consistent penetration depth estimation for deformable collision response. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:339-346 [Conf ] Richard Keiser , Matthias Müller , Bruno Heidelberger , Matthias Teschner , Markus H. Gross Contact Handling for Deformable Point-Based Objects. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:315-322 [Conf ] Silke Lang , Martin Näf , Markus H. Gross , Ludger Hovestadt IN: SHOP - Using Telepresence and Immersive VR for a New Shopping Experience. [Citation Graph (0, 0)][DBLP ] VMV, 2003, pp:3-10 [Conf ] Matthias Teschner , Bruno Heidelberger , Matthias Müller , Danat Pomerantes , Markus H. Gross Optimized Spatial Hashing for Collision Detection of Deformable Objects. [Citation Graph (0, 0)][DBLP ] VMV, 2003, pp:47-54 [Conf ] Edouard Lamboray , Stephan Würmlin , Markus H. Gross Real-Time Streaming of Point-Based 3D Video. [Citation Graph (0, 0)][DBLP ] VR, 2004, pp:91-98 [Conf ] Edouard Lamboray , Stephan Würmlin , Markus H. Gross Colorplate: Real-Time Streaming of Point-Based 3D Video. [Citation Graph (0, 0)][DBLP ] VR, 2004, pp:281- [Conf ] Martin Näf , Edouard Lamboray , Oliver G. Staadt , Markus H. Gross The blue-c Distributed Scene Graph. [Citation Graph (0, 0)][DBLP ] VR, 2003, pp:275-276 [Conf ] Martin Näf , Oliver G. Staadt , Markus H. Gross Spatialized audio rendering for immersive virtual environments. [Citation Graph (0, 0)][DBLP ] VRST, 2002, pp:65-72 [Conf ] Markus H. Gross Efficient 3D Content Creation using Point Sampled Geometry. [Citation Graph (0, 0)][DBLP ] VVG, 2003, pp:239- [Conf ] Bruno Heidelberger , Matthias Teschner , Markus H. Gross Detection of Collisions and Self-collisions Using Image-space Techniques. [Citation Graph (0, 0)][DBLP ] WSCG, 2004, pp:145-152 [Conf ] Nico Galoppo , Miguel A. Otaduy , Paul Mecklenburg , Markus H. Gross , Ming C. Lin Fast simulation of deformable models in contact using dynamic deformation textures. [Citation Graph (0, 0)][DBLP ] Symposium on Computer Animation, 2006, pp:73-82 [Conf ] Denis Steinemann , Miguel A. Otaduy , Markus H. Gross Fast arbitrary splitting of deforming objects. [Citation Graph (0, 0)][DBLP ] Symposium on Computer Animation, 2006, pp:63-72 [Conf ] Markus H. Gross The analysis of visibility - Environmental interactions between computer graphics, physics, and physiology. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1991, v:15, n:3, pp:407-415 [Journal ] Markus H. Gross Image analysis for advertisement purposes: A computational model of visual perception. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1992, v:16, n:2, pp:213-221 [Journal ] Markus H. Gross , Lars Lippert , R. Dittrich , S. Häring Two methods for wavelet-based volume rendering. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1997, v:21, n:2, pp:237-252 [Journal ] Markus H. Gross , Lars Lippert , A. Dreger , Rolf M. Koch A new method to approximate the volume-rendering equation using wavelet bases and piecewise polynomials. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1995, v:19, n:1, pp:47-62 [Journal ] Edouard Lamboray , Aaron Zollinger , Oliver G. Staadt , Markus H. Gross Interactive multimedia streams in distributed applications. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2003, v:27, n:5, pp:735-745 [Journal ] Martin Näf , Oliver G. Staadt , Markus H. Gross Multimedia integration into the blue-c API. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2005, v:29, n:1, pp:3-15 [Journal ] Stephan Würmlin , Edouard Lamboray , Markus H. Gross 3D video fragments: dynamic point samples for real-time free-viewpoint video. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2004, v:28, n:1, pp:3-14 [Journal ] Markus Gross Getting to the Point...? [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2006, v:26, n:5, pp:96-99 [Journal ] Hanspeter Pfister , Markus H. Gross Point-Based Computer Graphics. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2004, v:24, n:4, pp:22-23 [Journal ] Daniel Bielser , Volker A. Maiwald , Markus H. Gross Interactive Cuts through 3-Dimensional Soft Tissue. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1999, v:18, n:3, pp:31-38 [Journal ] Rolf M. Koch , Markus H. Gross , Albert Bosshard Emotion Editing using Finite Elements. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1998, v:17, n:3, pp:295-302 [Journal ] Lars Lippert , Markus H. Gross Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1995, v:14, n:3, pp:431-444 [Journal ] Lars Lippert , Markus H. Gross , C. Kurmann Compression Domain Volume Rendering for Distributed Environments. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1997, v:16, n:3, pp:95-108 [Journal ] Mark Pauly , Richard Keiser , Markus H. Gross Multi-scale Feature Extraction on Point-sampled Surfaces. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2003, v:22, n:3, pp:281-290 [Journal ] Christoph Niederberger , Markus H. Gross Hierarchical and Heterogenous Reactive Agents for Real-Time Applications. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2003, v:22, n:3, pp:323-332 [Journal ] S. H. Martin Roth , Patrick Diezi , Markus H. Gross Raytracing Triangular Bézier Patches. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal ] S. H. Martin Roth , Markus H. Gross , Silvio Turello , Friedrich R. Carls A Bernstein-Bézier Based Approach to Soft Tissue Simulation. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1998, v:17, n:3, pp:285-294 [Journal ] Stephan Würmlin , Edouard Lamboray , Oliver G. Staadt , Markus H. Gross 3D Video Recorder: a System for Recording and Playing Free-Viewpoint Video. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2003, v:22, n:2, pp:181-194 [Journal ] Daniel Bielser , Pascal Glardon , Matthias Teschner , Markus H. Gross A state machine for real-time cutting of tetrahedral meshes. [Citation Graph (0, 0)][DBLP ] Graphical Models, 2004, v:66, n:6, pp:398-417 [Journal ] Markus H. Gross , Stephan Würmlin , Martin Näf , Edouard Lamboray , Christian P. Spagno blue-c Räumlich-immersive Projektions- und 3D Video-Portale für Telepräsenz. Teil 1: Konzept, Hardware und Videoverarbeitung. [Citation Graph (0, 0)][DBLP ] Informatik Spektrum, 2006, v:29, n:1, pp:39-47 [Journal ] Markus H. Gross , Stephan Würmlin , Martin Näf , Edouard Lamboray , Christian P. Spagno blue-c Räumlich-immersive Projektions- und 3D Video-Portale für Telepräsenz. Teil 2: Kommunikation, Systemleistung und Anwendungen. [Citation Graph (0, 0)][DBLP ] Informatik Spektrum, 2006, v:29, n:2, pp:114-120 [Journal ] Matthias Müller , Simon Schirm , Matthias Teschner , Bruno Heidelberger , Markus H. Gross Interaction of fluids with deformable solids. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:159-171 [Journal ] Markus H. Gross , Stephan Würmlin , Martin Näf , Edouard Lamboray , Christian P. Spagno , Andreas M. Kunz , Esther Koller-Meier , Tomás Svoboda , Luc J. Van Gool , Silke Lang , Kai Strehlke , Andrew Vande Moere , Oliver G. Staadt blue-c: a spatially immersive display and 3D video portal for telepresence. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2003, v:22, n:3, pp:819-827 [Journal ] Matthias Müller , Bruno Heidelberger , Matthias Teschner , Markus H. Gross Meshless deformations based on shape matching. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2005, v:24, n:3, pp:471-478 [Journal ] Mark Pauly , Richard Keiser , Bart Adams , Philip Dutré , Markus H. Gross , Leonidas J. Guibas Meshless animation of fracturing solids. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2005, v:24, n:3, pp:957-964 [Journal ] Mark Pauly , Leif Kobbelt , Markus H. Gross Point-based multiscale surface representation. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2006, v:25, n:2, pp:177-193 [Journal ] Mark Pauly , Richard Keiser , Leif Kobbelt , Markus H. Gross Shape modeling with point-sampled geometry. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2003, v:22, n:3, pp:641-650 [Journal ] Tim Weyrich , Wojciech Matusik , Hanspeter Pfister , Bernd Bickel , Craig Donner , Chien Tu , Janet McAndless , Jinho Lee , Addy Ngan , Henrik Wann Jensen , Markus H. Gross Analysis of human faces using a measurement-based skin reflectance model. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2006, v:25, n:3, pp:1013-1024 [Journal ] Matthias Zwicker , Mark Pauly , Oliver Knoll , Markus H. Gross Pointshop 3D: an interactive system for point-based surface editing. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2002, v:21, n:3, pp:322-329 [Journal ] Markus H. Gross , Rolf M. Koch Visualization of Multidimensional Shape and Texture Features in Laser Range Data Using Complex-Valued Gabor Wavelets. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 1995, v:1, n:1, pp:44-59 [Journal ] Markus H. Gross , Oliver G. Staadt , Roger Gatti Efficient Triangular Surface Approximations Using Wavelets and Quadtree Data Structures. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 1996, v:2, n:2, pp:130-143 [Journal ] Edouard Lamboray , Stephan Würmlin , Markus H. Gross Data Streaming in Telepresence Environments. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:6, pp:637-648 [Journal ] Andreas Hubeli , Markus H. Gross Multiresolution Methods for Nonmanifold Models. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2001, v:7, n:3, pp:207-221 [Journal ] Tim Weyrich , Hanspeter Pfister , Markus H. Gross Rendering Deformable Surface Reflectance Fields. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:1, pp:48-58 [Journal ] Matthias Zwicker , Hanspeter Pfister , Jeroen van Baar , Markus H. Gross EWA Splatting. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2002, v:8, n:3, pp:223-238 [Journal ] Seon-Min Rhee , Remo Ziegler , Jiyoung Park , Martin Naef , Markus H. Gross , Myoung-Hee Kim Low-Cost Telepresence for Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:1, pp:156-166 [Journal ] Remo Ziegler , Peter Kaufmann , Markus H. Gross A Framework for Holographic Scene Representation and Image Synthesis. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:2, pp:403-415 [Journal ] A. Dreger , Markus H. Gross , J. Schlegel Construction of multiresolution triangular B-spline surfaces using hexagonal filters. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2000, v:16, n:6, pp:339-356 [Journal ] Markus H. Gross , Frank Seibert Visualization of multidimensional image data sets using a neural network. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1993, v:10, n:3, pp:145-159 [Journal ] Joaquim S. Madeira , André Stork , Markus H. Gross An approach to computer-supported cartooning. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1996, v:12, n:1, pp:1-17 [Journal ] Christoph Niederberger , Markus H. Gross Level-of-detail for cognitive real-time characters. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2005, v:21, n:3, pp:188-202 [Journal ] Michael Waschbüsch , Stephan Würmlin , Daniel Cotting , Filip Sadlo , Markus H. Gross Scalable 3D video of dynamic scenes. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2005, v:21, n:8-10, pp:629-638 [Journal ] Doo Young Kwon , Markus Gross Combining body sensors and visual sensors for motion training. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2005, pp:94-101 [Conf ] Miguel A. Otaduy , Markus H. Gross Transparent Rendering of Tool Contact with Compliant Environments. [Citation Graph (0, 0)][DBLP ] WHC, 2007, pp:225-230 [Conf ] Nico Galoppo , Miguel A. Otaduy , Paul Mecklenburg , Markus H. Gross , Ming C. Lin Accelerated Proximity Queries for Haptic Rendering of Deformable Models. [Citation Graph (0, 0)][DBLP ] WHC, 2007, pp:591-592 [Conf ] Nico Galoppo , Serhat Tekin , Miguel A. Otaduy , Markus H. Gross , Ming C. Lin Interactive Haptic Rendering of High-Resolution Deformable Objects. [Citation Graph (0, 0)][DBLP ] HCI (14), 2007, pp:215-223 [Conf ] Mario Botsch , Mark Pauly , Markus Gross , Leif Kobbelt PriMo: coupled prisms for intuitive surface modeling. [Citation Graph (0, 0)][DBLP ] Symposium on Geometry Processing, 2006, pp:11-20 [Conf ] Doo Young Kwon , Stephan Würmlin , Markus Gross mCube - Towards a Versatile Gesture Input Device for Ubiquitous Computing Environments. [Citation Graph (0, 0)][DBLP ] UCS, 2007, pp:228-239 [Conf ] Nils Thürey , Filip Sadlo , Simon Schirm , M. Müller-Fischer , Markus H. Gross Real-time simulations of bubbles and foam within a shallow water framework. [Citation Graph (0, 0)][DBLP ] Symposium on Computer Animation, 2007, pp:191-198 [Conf ] Miguel A. Otaduy , Daniel Germann , Stephane Redon , Markus H. Gross Adaptive deformations with fast tight bounds. [Citation Graph (0, 0)][DBLP ] Symposium on Computer Animation, 2007, pp:181-190 [Conf ] Markus Gross , Christian Voegeli A multimedia framework for effective language training. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2007, v:31, n:5, pp:761-777 [Journal ] Martin Wicke , Denis Steinemann , Markus H. Gross Efficient Animation of Point-Sampled Thin Shells. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2005, v:24, n:3, pp:667-676 [Journal ] Markus Hadwiger , Christian Sigg , Henning Scharsach , Katja Bühler , Markus Gross Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2005, v:24, n:3, pp:303-312 [Journal ] Daniel Cotting , Henry Fuchs , Remo Ziegler , Markus H. Gross Adaptive Instant Displays: Continuously Calibrated Projections Using Per-Pixel Light Control. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2005, v:24, n:3, pp:705-714 [Journal ] Bart Adams , Richard Keiser , Mark Pauly , Leonidas J. Guibas , Markus H. Gross , Philip Dutré Efficient Raytracing of Deforming Point-Sampled Surfaces. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2005, v:24, n:3, pp:677-684 [Journal ] Markus H. Gross , Lars Lippert , Oliver G. Staadt Compression methods for visualization. [Citation Graph (0, 0)][DBLP ] Future Generation Comp. Syst., 1999, v:15, n:1, pp:11-29 [Journal ] Daniel Cotting , Michael Waschbüsch , M. Duller , Markus H. Gross WinSGL: synchronizing displays in parallel graphics using cost-effective software genlocking. [Citation Graph (0, 0)][DBLP ] Parallel Computing, 2007, v:33, n:6, pp:420-437 [Journal ] Bernd Bickel , Mario Botsch , Roland Angst , Wojciech Matusik , Miguel A. Otaduy , Hanspeter Pfister , Markus H. Gross Multi-scale capture of facial geometry and motion. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2007, v:26, n:3, pp:33- [Journal ] Tim Weyrich , Cyril Flaig , Simon Heinzle , Simon Mall , Timo Aila , Kaspar Rohrer , Daniel B. Fasnacht , Norbert Felber , Stephan Oetiker , Hubert Kaeslin , Mario Botsch , Markus H. Gross A hardware architecture for surface splatting. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2007, v:26, n:3, pp:90- [Journal ] Daniel Vlasic , Rolf Adelsberger , Giovanni Vannucci , John Barnwell , Markus H. Gross , Wojciech Matusik , Jovan Popovic Practical motion capture in everyday surroundings. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2007, v:26, n:3, pp:35- [Journal ] Michael Waschbüsch , Stephan Würmlin , Markus H. Gross Interactive 3D video editing. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2006, v:22, n:9-11, pp:631-641 [Journal ] 07171 Summary -- Visual Computing -- Convergence of Computer Graphics and Computer Vision. [Citation Graph (, )][DBLP ] 07171 Abstracts Collection -- Visual Computing -- Convergence of Computer Graphics and Computer Vision. [Citation Graph (, )][DBLP ] A transform, lighting and setup ASIC for surface splatting. [Citation Graph (, )][DBLP ] Real-time BreakingWaves for Shallow Water Simulations. [Citation Graph (, )][DBLP ] Shape-Preserving Animation of Deformable Objects. 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