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Markus H. Gross: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Markus H. Gross
    Point Samples for Efficient 3D Processing and Content Creation. [Citation Graph (0, 0)][DBLP]
    3DPVT, 2004, pp:742- [Conf]
  2. A. Dreger, Markus H. Gross, J. Schlegel
    Multiresolution Triangular B-Spline Surfaces. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1998, pp:166-177 [Conf]
  3. Matthias Müller, Matthias Teschner, Markus H. Gross
    Physically-Based Simulation of Objects Represented by Surface Meshes. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:26-33 [Conf]
  4. Christoph Niederberger, Dejan Radovic, Markus H. Gross
    Generic Path Planning for Real-Time Applications. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:299-306 [Conf]
  5. Matthias Teschner, Bruno Heidelberger, Matthias Müller, Markus H. Gross
    A Versatile and Robust Model for Geometrically Complex Deformable Solids. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:312-319 [Conf]
  6. Markus H. Gross, Frank Seibert
    Multispektralklassifikation von Fernerkundungsdaten mittels Neuronaler Netze. [Citation Graph (0, 0)][DBLP]
    DAGM-Symposium, 1991, pp:88-93 [Conf]
  7. Markus H. Gross, Frank Seibert
    Neural network image analysis for environmental protection. [Citation Graph (0, 0)][DBLP]
    Visualisierung von Umweltdaten, 1991, pp:31-43 [Conf]
  8. Markus H. Gross
    Integrated Volume Rendering and Data Analysis in Wavelet Spaces. [Citation Graph (0, 0)][DBLP]
    Scientific Visualization, 1994, pp:149-177 [Conf]
  9. Markus H. Gross, David Kleiner
    Wiener Splines. [Citation Graph (0, 0)][DBLP]
    Scientific Visualization, 1997, pp:83-94 [Conf]
  10. Matthias Müller, Markus H. Gross
    Interactive Virtual Materials. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2004, pp:239-246 [Conf]
  11. Markus H. Gross, Rolf M. Koch, Lars Lippert, A. Dreger
    Multiscale Image Texture Analysis in Wavelet Spaces. [Citation Graph (0, 0)][DBLP]
    ICIP (3), 1994, pp:412-416 [Conf]
  12. Edouard Lamboray, Stephan Würmlin, Michael Waschbüsch, Markus H. Gross, Hanspeter Pfister
    Unconstrained free-viewpoint video coding. [Citation Graph (0, 0)][DBLP]
    ICIP, 2004, pp:3261-3264 [Conf]
  13. Markus H. Gross, T. C. Sprenger, J. Finger
    Visualizing Information on a Sphere. [Citation Graph (0, 0)][DBLP]
    INFOVIS, 1997, pp:11-16 [Conf]
  14. T. C. Sprenger, Markus H. Gross, Daniel Bielser, T. Strasser
    IVORY - An Object-Oriented Framework for Physics-Based Information Visualization in Java. [Citation Graph (0, 0)][DBLP]
    INFOVIS, 1998, pp:79-86 [Conf]
  15. Daniel Cotting, Martin Näf, Markus H. Gross, Henry Fuchs
    Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2004, pp:100-109 [Conf]
  16. Andreas Butz, Markus H. Gross, Antonio Krüger
    TUISTER: a tangible UI for hierarchical structures. [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 2004, pp:223-225 [Conf]
  17. Matthias Harders, D. Steinemann, M. Gross, Gábor Székely
    A Hybrid Cutting Approach for Hysteroscopy Simulation. [Citation Graph (0, 0)][DBLP]
    MICCAI (2), 2005, pp:567-574 [Conf]
  18. Markus H. Gross
    Processing and Rendering of Point Sampled Geometry. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:210-211 [Conf]
  19. Daniel Bielser, Markus H. Gross
    Interactive Simulation of Surgical Cuts. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:116-125 [Conf]
  20. Daniel Bielser, Pascal Glardon, Matthias Teschner, Markus H. Gross
    A State Machine for Real-Time Cutting of Tetrahedral Meshes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:377-0 [Conf]
  21. Reto Lütolf, Bernt Schiele, Markus H. Gross
    The Light Field Oracle. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2002, pp:116-126 [Conf]
  22. S. H. Martin Roth, Patrick Diezi, Markus H. Gross
    Triangular Bézier Clippin. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:413-414 [Conf]
  23. Martin Wicke, Matthias Teschner, Markus H. Gross
    CSG Tree Rendering for Point-Sampled Objects. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:160-168 [Conf]
  24. Stephan Würmlin, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross
    3D Video Recorder. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2002, pp:325-334 [Conf]
  25. Mark Pauly, Niloy J. Mitra, Joachim Giesen, Markus H. Gross, Leonidas J. Guibas
    Example-Based 3D Scan Completion. [Citation Graph (0, 0)][DBLP]
    Symposium on Geometry Processing, 2005, pp:23-32 [Conf]
  26. Rolf M. Koch, Markus H. Gross, Friedrich R. Carls, Daniel F. von Büren, George Fankhauser, Yoav I. H. Parish
    Simulating Facial Surgery Using Finite Element Models. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1996, pp:421-428 [Conf]
  27. Mark Pauly, Markus H. Gross
    Spectral processing of point-sampled geometry. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:379-386 [Conf]
  28. Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar, Markus H. Gross
    Surfels: surface elements as rendering primitives. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:335-342 [Conf]
  29. Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus H. Gross
    Surface splatting. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:371-378 [Conf]
  30. Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus H. Gross
    Pointshop 3D: an interactive system for point-based surface editing. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2002, pp:322-329 [Conf]
  31. Daniel Cotting, Tim Weyrich, Mark Pauly, Markus H. Gross
    Robust Watermarking of Point-Sampled Geometry. [Citation Graph (0, 0)][DBLP]
    SMI, 2004, pp:233-242 [Conf]
  32. Daniel Cotting, Tim Weyrich, Mark Pauly, Markus H. Gross
    Robust Watermarking of Point-Sampled Geometry (Figures 6, 7, 8, 9, 10, 11, 12, 13, and 14). [Citation Graph (0, 0)][DBLP]
    SMI, 2004, pp:392- [Conf]
  33. Daniel Cotting, Markus H. Gross
    Interactive environment-aware display bubbles. [Citation Graph (0, 0)][DBLP]
    UIST, 2006, pp:245-254 [Conf]
  34. Markus H. Gross
    Ein integriertes Visualisierungs- und Simulationssystem für den Umweltbereich. [Citation Graph (0, 0)][DBLP]
    Informatik für den Umweltschutz, 1990, pp:808-817 [Conf]
  35. Markus H. Gross
    Effiziente Visualisierungstechniken für den Umweltschutz. [Citation Graph (0, 0)][DBLP]
    Visualisierung von Umweltdaten, 1990, pp:63-75 [Conf]
  36. Markus H. Gross, Volker Kühn
    Integrating Simulation and Visualization for Environmental Analysis. [Citation Graph (0, 0)][DBLP]
    Informatik für den Umweltschutz, 1991, pp:385-397 [Conf]
  37. Ming C. Hao, Umeshwar Dayal, Daniel Cotting, Thomas Holenstein, Markus H. Gross
    Accelerated Force Computation for Physics-Based Information Visualization. [Citation Graph (0, 0)][DBLP]
    VisSym, 2003, pp:- [Conf]
  38. Andreas Hubeli, Markus H. Gross
    Fairing of non-manifolds for visualization. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2000, pp:407-414 [Conf]
  39. Andreas Hubeli, Markus H. Gross
    Multiresolution Feature Extraction from Unstructured Meshes. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2001, pp:- [Conf]
  40. Mark Pauly, Markus H. Gross, Leif Kobbelt
    Efficient Simplification of Point-Sampled Surfaces. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2002, pp:- [Conf]
  41. Christian Sigg, Ronald Peikert, Markus Gross
    Signed Distance Transform Using Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2003, pp:83-90 [Conf]
  42. T. C. Sprenger, R. Brunella, Markus H. Gross
    H-BLOB: a hierarchical visual clustering method using implicit surfaces. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2000, pp:61-68 [Conf]
  43. Oliver G. Staadt, Markus H. Gross
    Progressive tetrahedralizations. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1998, pp:397-402 [Conf]
  44. Oliver G. Staadt, Markus H. Gross, Roger Gatti
    Fast Multiresolution Surface Meshing. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1995, pp:135-142 [Conf]
  45. Oliver G. Staadt, Markus H. Gross, Roger Weber
    Multiresolution compression and reconstruction. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1997, pp:337-346 [Conf]
  46. Oliver Staubli, Christian Sigg, Ronald Peikert, Markus Gross, Daniel Gubler
    Volume rendering of smoke propagation CFD data. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2005, pp:43- [Conf]
  47. Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus H. Gross
    EWA Volume Splatting. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2001, pp:- [Conf]
  48. Bruno Heidelberger, Matthias Teschner, Markus H. Gross
    Real-Time Volumetric Intersections of Deforming Objects. [Citation Graph (0, 0)][DBLP]
    VMV, 2003, pp:461-468 [Conf]
  49. Bruno Heidelberger, Matthias Teschner, Richard Keiser, Matthias Müller, Markus H. Gross
    Consistent penetration depth estimation for deformable collision response. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:339-346 [Conf]
  50. Richard Keiser, Matthias Müller, Bruno Heidelberger, Matthias Teschner, Markus H. Gross
    Contact Handling for Deformable Point-Based Objects. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:315-322 [Conf]
  51. Silke Lang, Martin Näf, Markus H. Gross, Ludger Hovestadt
    IN: SHOP - Using Telepresence and Immersive VR for a New Shopping Experience. [Citation Graph (0, 0)][DBLP]
    VMV, 2003, pp:3-10 [Conf]
  52. Matthias Teschner, Bruno Heidelberger, Matthias Müller, Danat Pomerantes, Markus H. Gross
    Optimized Spatial Hashing for Collision Detection of Deformable Objects. [Citation Graph (0, 0)][DBLP]
    VMV, 2003, pp:47-54 [Conf]
  53. Edouard Lamboray, Stephan Würmlin, Markus H. Gross
    Real-Time Streaming of Point-Based 3D Video. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:91-98 [Conf]
  54. Edouard Lamboray, Stephan Würmlin, Markus H. Gross
    Colorplate: Real-Time Streaming of Point-Based 3D Video. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:281- [Conf]
  55. Martin Näf, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross
    The blue-c Distributed Scene Graph. [Citation Graph (0, 0)][DBLP]
    VR, 2003, pp:275-276 [Conf]
  56. Martin Näf, Oliver G. Staadt, Markus H. Gross
    Spatialized audio rendering for immersive virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 2002, pp:65-72 [Conf]
  57. Markus H. Gross
    Efficient 3D Content Creation using Point Sampled Geometry. [Citation Graph (0, 0)][DBLP]
    VVG, 2003, pp:239- [Conf]
  58. Bruno Heidelberger, Matthias Teschner, Markus H. Gross
    Detection of Collisions and Self-collisions Using Image-space Techniques. [Citation Graph (0, 0)][DBLP]
    WSCG, 2004, pp:145-152 [Conf]
  59. Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin
    Fast simulation of deformable models in contact using dynamic deformation textures. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:73-82 [Conf]
  60. Denis Steinemann, Miguel A. Otaduy, Markus H. Gross
    Fast arbitrary splitting of deforming objects. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:63-72 [Conf]
  61. Markus H. Gross
    The analysis of visibility - Environmental interactions between computer graphics, physics, and physiology. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1991, v:15, n:3, pp:407-415 [Journal]
  62. Markus H. Gross
    Image analysis for advertisement purposes: A computational model of visual perception. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1992, v:16, n:2, pp:213-221 [Journal]
  63. Markus H. Gross, Lars Lippert, R. Dittrich, S. Häring
    Two methods for wavelet-based volume rendering. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:2, pp:237-252 [Journal]
  64. Markus H. Gross, Lars Lippert, A. Dreger, Rolf M. Koch
    A new method to approximate the volume-rendering equation using wavelet bases and piecewise polynomials. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1995, v:19, n:1, pp:47-62 [Journal]
  65. Edouard Lamboray, Aaron Zollinger, Oliver G. Staadt, Markus H. Gross
    Interactive multimedia streams in distributed applications. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:5, pp:735-745 [Journal]
  66. Martin Näf, Oliver G. Staadt, Markus H. Gross
    Multimedia integration into the blue-c API. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:1, pp:3-15 [Journal]
  67. Stephan Würmlin, Edouard Lamboray, Markus H. Gross
    3D video fragments: dynamic point samples for real-time free-viewpoint video. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:3-14 [Journal]
  68. Markus Gross
    Getting to the Point...? [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2006, v:26, n:5, pp:96-99 [Journal]
  69. Hanspeter Pfister, Markus H. Gross
    Point-Based Computer Graphics. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2004, v:24, n:4, pp:22-23 [Journal]
  70. Daniel Bielser, Volker A. Maiwald, Markus H. Gross
    Interactive Cuts through 3-Dimensional Soft Tissue. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1999, v:18, n:3, pp:31-38 [Journal]
  71. Rolf M. Koch, Markus H. Gross, Albert Bosshard
    Emotion Editing using Finite Elements. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1998, v:17, n:3, pp:295-302 [Journal]
  72. Lars Lippert, Markus H. Gross
    Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:3, pp:431-444 [Journal]
  73. Lars Lippert, Markus H. Gross, C. Kurmann
    Compression Domain Volume Rendering for Distributed Environments. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1997, v:16, n:3, pp:95-108 [Journal]
  74. Mark Pauly, Richard Keiser, Markus H. Gross
    Multi-scale Feature Extraction on Point-sampled Surfaces. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:3, pp:281-290 [Journal]
  75. Christoph Niederberger, Markus H. Gross
    Hierarchical and Heterogenous Reactive Agents for Real-Time Applications. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:3, pp:323-332 [Journal]
  76. S. H. Martin Roth, Patrick Diezi, Markus H. Gross
    Raytracing Triangular Bézier Patches. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  77. S. H. Martin Roth, Markus H. Gross, Silvio Turello, Friedrich R. Carls
    A Bernstein-Bézier Based Approach to Soft Tissue Simulation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1998, v:17, n:3, pp:285-294 [Journal]
  78. Stephan Würmlin, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross
    3D Video Recorder: a System for Recording and Playing Free-Viewpoint Video. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:2, pp:181-194 [Journal]
  79. Daniel Bielser, Pascal Glardon, Matthias Teschner, Markus H. Gross
    A state machine for real-time cutting of tetrahedral meshes. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2004, v:66, n:6, pp:398-417 [Journal]
  80. Markus H. Gross, Stephan Würmlin, Martin Näf, Edouard Lamboray, Christian P. Spagno
    blue-c Räumlich-immersive Projektions- und 3D Video-Portale für Telepräsenz. Teil 1: Konzept, Hardware und Videoverarbeitung. [Citation Graph (0, 0)][DBLP]
    Informatik Spektrum, 2006, v:29, n:1, pp:39-47 [Journal]
  81. Markus H. Gross, Stephan Würmlin, Martin Näf, Edouard Lamboray, Christian P. Spagno
    blue-c Räumlich-immersive Projektions- und 3D Video-Portale für Telepräsenz. Teil 2: Kommunikation, Systemleistung und Anwendungen. [Citation Graph (0, 0)][DBLP]
    Informatik Spektrum, 2006, v:29, n:2, pp:114-120 [Journal]
  82. Matthias Müller, Simon Schirm, Matthias Teschner, Bruno Heidelberger, Markus H. Gross
    Interaction of fluids with deformable solids. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:159-171 [Journal]
  83. Markus H. Gross, Stephan Würmlin, Martin Näf, Edouard Lamboray, Christian P. Spagno, Andreas M. Kunz, Esther Koller-Meier, Tomás Svoboda, Luc J. Van Gool, Silke Lang, Kai Strehlke, Andrew Vande Moere, Oliver G. Staadt
    blue-c: a spatially immersive display and 3D video portal for telepresence. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:819-827 [Journal]
  84. Matthias Müller, Bruno Heidelberger, Matthias Teschner, Markus H. Gross
    Meshless deformations based on shape matching. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:471-478 [Journal]
  85. Mark Pauly, Richard Keiser, Bart Adams, Philip Dutré, Markus H. Gross, Leonidas J. Guibas
    Meshless animation of fracturing solids. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:957-964 [Journal]
  86. Mark Pauly, Leif Kobbelt, Markus H. Gross
    Point-based multiscale surface representation. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:2, pp:177-193 [Journal]
  87. Mark Pauly, Richard Keiser, Leif Kobbelt, Markus H. Gross
    Shape modeling with point-sampled geometry. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:641-650 [Journal]
  88. Tim Weyrich, Wojciech Matusik, Hanspeter Pfister, Bernd Bickel, Craig Donner, Chien Tu, Janet McAndless, Jinho Lee, Addy Ngan, Henrik Wann Jensen, Markus H. Gross
    Analysis of human faces using a measurement-based skin reflectance model. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:1013-1024 [Journal]
  89. Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus H. Gross
    Pointshop 3D: an interactive system for point-based surface editing. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2002, v:21, n:3, pp:322-329 [Journal]
  90. Markus H. Gross, Rolf M. Koch
    Visualization of Multidimensional Shape and Texture Features in Laser Range Data Using Complex-Valued Gabor Wavelets. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 1995, v:1, n:1, pp:44-59 [Journal]
  91. Markus H. Gross, Oliver G. Staadt, Roger Gatti
    Efficient Triangular Surface Approximations Using Wavelets and Quadtree Data Structures. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 1996, v:2, n:2, pp:130-143 [Journal]
  92. Edouard Lamboray, Stephan Würmlin, Markus H. Gross
    Data Streaming in Telepresence Environments. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:6, pp:637-648 [Journal]
  93. Andreas Hubeli, Markus H. Gross
    Multiresolution Methods for Nonmanifold Models. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2001, v:7, n:3, pp:207-221 [Journal]
  94. Tim Weyrich, Hanspeter Pfister, Markus H. Gross
    Rendering Deformable Surface Reflectance Fields. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:1, pp:48-58 [Journal]
  95. Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus H. Gross
    EWA Splatting. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2002, v:8, n:3, pp:223-238 [Journal]
  96. Seon-Min Rhee, Remo Ziegler, Jiyoung Park, Martin Naef, Markus H. Gross, Myoung-Hee Kim
    Low-Cost Telepresence for Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:1, pp:156-166 [Journal]
  97. Remo Ziegler, Peter Kaufmann, Markus H. Gross
    A Framework for Holographic Scene Representation and Image Synthesis. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:2, pp:403-415 [Journal]
  98. A. Dreger, Markus H. Gross, J. Schlegel
    Construction of multiresolution triangular B-spline surfaces using hexagonal filters. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2000, v:16, n:6, pp:339-356 [Journal]
  99. Markus H. Gross, Frank Seibert
    Visualization of multidimensional image data sets using a neural network. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1993, v:10, n:3, pp:145-159 [Journal]
  100. Joaquim S. Madeira, André Stork, Markus H. Gross
    An approach to computer-supported cartooning. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1996, v:12, n:1, pp:1-17 [Journal]
  101. Christoph Niederberger, Markus H. Gross
    Level-of-detail for cognitive real-time characters. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:3, pp:188-202 [Journal]
  102. Michael Waschbüsch, Stephan Würmlin, Daniel Cotting, Filip Sadlo, Markus H. Gross
    Scalable 3D video of dynamic scenes. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:629-638 [Journal]
  103. Doo Young Kwon, Markus Gross
    Combining body sensors and visual sensors for motion training. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:94-101 [Conf]
  104. Miguel A. Otaduy, Markus H. Gross
    Transparent Rendering of Tool Contact with Compliant Environments. [Citation Graph (0, 0)][DBLP]
    WHC, 2007, pp:225-230 [Conf]
  105. Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin
    Accelerated Proximity Queries for Haptic Rendering of Deformable Models. [Citation Graph (0, 0)][DBLP]
    WHC, 2007, pp:591-592 [Conf]
  106. Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Markus H. Gross, Ming C. Lin
    Interactive Haptic Rendering of High-Resolution Deformable Objects. [Citation Graph (0, 0)][DBLP]
    HCI (14), 2007, pp:215-223 [Conf]
  107. Mario Botsch, Mark Pauly, Markus Gross, Leif Kobbelt
    PriMo: coupled prisms for intuitive surface modeling. [Citation Graph (0, 0)][DBLP]
    Symposium on Geometry Processing, 2006, pp:11-20 [Conf]
  108. Doo Young Kwon, Stephan Würmlin, Markus Gross
    mCube - Towards a Versatile Gesture Input Device for Ubiquitous Computing Environments. [Citation Graph (0, 0)][DBLP]
    UCS, 2007, pp:228-239 [Conf]
  109. Nils Thürey, Filip Sadlo, Simon Schirm, M. Müller-Fischer, Markus H. Gross
    Real-time simulations of bubbles and foam within a shallow water framework. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:191-198 [Conf]
  110. Miguel A. Otaduy, Daniel Germann, Stephane Redon, Markus H. Gross
    Adaptive deformations with fast tight bounds. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:181-190 [Conf]
  111. Markus Gross, Christian Voegeli
    A multimedia framework for effective language training. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2007, v:31, n:5, pp:761-777 [Journal]
  112. Martin Wicke, Denis Steinemann, Markus H. Gross
    Efficient Animation of Point-Sampled Thin Shells. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:3, pp:667-676 [Journal]
  113. Markus Hadwiger, Christian Sigg, Henning Scharsach, Katja Bühler, Markus Gross
    Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:3, pp:303-312 [Journal]
  114. Daniel Cotting, Henry Fuchs, Remo Ziegler, Markus H. Gross
    Adaptive Instant Displays: Continuously Calibrated Projections Using Per-Pixel Light Control. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:3, pp:705-714 [Journal]
  115. Bart Adams, Richard Keiser, Mark Pauly, Leonidas J. Guibas, Markus H. Gross, Philip Dutré
    Efficient Raytracing of Deforming Point-Sampled Surfaces. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:3, pp:677-684 [Journal]
  116. Markus H. Gross, Lars Lippert, Oliver G. Staadt
    Compression methods for visualization. [Citation Graph (0, 0)][DBLP]
    Future Generation Comp. Syst., 1999, v:15, n:1, pp:11-29 [Journal]
  117. Daniel Cotting, Michael Waschbüsch, M. Duller, Markus H. Gross
    WinSGL: synchronizing displays in parallel graphics using cost-effective software genlocking. [Citation Graph (0, 0)][DBLP]
    Parallel Computing, 2007, v:33, n:6, pp:420-437 [Journal]
  118. Bernd Bickel, Mario Botsch, Roland Angst, Wojciech Matusik, Miguel A. Otaduy, Hanspeter Pfister, Markus H. Gross
    Multi-scale capture of facial geometry and motion. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:33- [Journal]
  119. Tim Weyrich, Cyril Flaig, Simon Heinzle, Simon Mall, Timo Aila, Kaspar Rohrer, Daniel B. Fasnacht, Norbert Felber, Stephan Oetiker, Hubert Kaeslin, Mario Botsch, Markus H. Gross
    A hardware architecture for surface splatting. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:90- [Journal]
  120. Daniel Vlasic, Rolf Adelsberger, Giovanni Vannucci, John Barnwell, Markus H. Gross, Wojciech Matusik, Jovan Popovic
    Practical motion capture in everyday surroundings. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:35- [Journal]
  121. Michael Waschbüsch, Stephan Würmlin, Markus H. Gross
    Interactive 3D video editing. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:631-641 [Journal]

  122. 07171 Summary -- Visual Computing -- Convergence of Computer Graphics and Computer Vision. [Citation Graph (, )][DBLP]


  123. 07171 Abstracts Collection -- Visual Computing -- Convergence of Computer Graphics and Computer Vision. [Citation Graph (, )][DBLP]


  124. A transform, lighting and setup ASIC for surface splatting. [Citation Graph (, )][DBLP]


  125. Real-time BreakingWaves for Shallow Water Simulations. [Citation Graph (, )][DBLP]


  126. Shape-Preserving Animation of Deformable Objects. [Citation Graph (, )][DBLP]


  127. Balanced Hierarchies for Collision Detection between Fracturing Objects. [Citation Graph (, )][DBLP]


  128. Visibility transition planning for dynamic camera control. [Citation Graph (, )][DBLP]


  129. blue-c API: a multimedia and 3D video enhanced toolkit for collaborative VR and telepresence. [Citation Graph (, )][DBLP]


  130. Tight and efficient surface bounds in meshless animation. [Citation Graph (, )][DBLP]


  131. 3D Video Billboard Clouds. [Citation Graph (, )][DBLP]


  132. Interactive Visual Workspaces with Dynamic Foveal Areas and Adaptive Composite Interfaces. [Citation Graph (, )][DBLP]


  133. Soft Articulated Characters with Fast Contact Handling. [Citation Graph (, )][DBLP]


  134. A Finite Element Method on Convex Polyhedra. [Citation Graph (, )][DBLP]


  135. Texturing Internal Surfaces from a Few Cross Sections. [Citation Graph (, )][DBLP]


  136. A Bidirectional Light Field - Hologram Transform. [Citation Graph (, )][DBLP]


  137. Adaptive Space Deformations Based on Rigid Cells. [Citation Graph (, )][DBLP]


  138. Polyhedral Finite Elements Using Harmonic Basis Functions. [Citation Graph (, )][DBLP]


  139. Dynamic Sampling and Rendering of Algebraic Point Set Surfaces. [Citation Graph (, )][DBLP]


  140. Lighting and Occlusion in a Wave-Based Framework. [Citation Graph (, )][DBLP]


  141. Robust and Efficient Wave Simulations on Deforming Meshes. [Citation Graph (, )][DBLP]


  142. Feature Preserving Point Set Surfaces based on Non-Linear Kernel Regression. [Citation Graph (, )][DBLP]


  143. Interactive Geometric Simulation of 4D Cities. [Citation Graph (, )][DBLP]


  144. Implicit Contact Handling for Deformable Objects. [Citation Graph (, )][DBLP]


  145. Flexible simulation of deformable models using discontinuous Galerkin FEM. [Citation Graph (, )][DBLP]


  146. Splitting meshless deforming objects with explicit surface tracking. [Citation Graph (, )][DBLP]


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